127,989 Commits over 4,109 Days - 1.30cph!
Ai tweaks, better dynamic cover.
Added nav_grid convar + ai tweaks.
Fixed a couple of packing bugs
Removed magenta debug print of active and dormant agents.
Fixed adding empty packed map refs
Fixed index out of range exception vulnerability when nav_grid is true.
Added configurable packed texture save options
Fixed packed shader simple quality addpass keywords
Now cleaning material keywords to absolutely necessary after packing
Re-packed construction atlas
Merged packed and unpacked shader code for minimal redundancy
Merged blend layer shader code with the rest of rust/std + base layer packing support
Added packed version of blend layer shader
Nuked custom blend layer shader inspector
Added packed version of blend4way shader (base layer only for now)
Fixed custom editor on blendlayer packed
ore flare system
toggling lights no longer sets isOn flag on pants etc
ore bonus minigame baseline
Initializing AiManager via bootstrap.
Fixed an NRE when using dynamic cover point volumes.
Ai tweaks.
Fixed rust/std shaders getting color applied twice since cs
21864
magnetic tape shelves models/cols/prefabs/textures
launch_site dressing update
launch_site cleanup / scene2prefab
Manifest commands for holmzy
Fixed not setting specific blend-layer keywords on packed material
Fixed secondary map import settings
Fixed some rust/std shaders shiny below 300
removed spring cost on SAP
reduced SAP HQM cost
skin approval
compile fix
ore flare mesh cull and optimization
skin approval stuff
Computer cabinets / desk tweaks
ore hot spots spawn closer to the last one instead of on the other side
fixed leaking flares
fixed cave nodes not having minigame
removed temp survey crater work
A bit more robust handling of temporary sets in AiManager.
fixed hotspots taking 2 seconds to appear at night
Even more robust AiManager.
Fixed error in packed texture asset postprocessor
Fixed import settings for spec and smoothness terrain source textures
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.