124,947 Commits over 4,171 Days - 1.25cph!
drowning damage increased
gasp sound when taking drown damage
updated divesite_a
Underwater rock formation test
divesites have a floating buoy marking their position
Aggro logic improvements for Scientists.
compile fixes
additional divesites
dive site loot balance 1/2
More work on AI for Compound (seek cover, peacekeeping vs fleeing, etc).
Tweaks to peacekeeping AI.
no throwing items while head is under water as they'd move at 1 foot/sec anyway
adjusted underwater view distances
Updated underwater rock formation prefab and scene
Fixed incorrect prefab references in the rock_dressing scene
fixed super bright white bubbles and plankton field when underwater
added missing phrases
updated diving tank icon
diving mask can be used with miner hat
fixed underwater rock formation crate spawns
AI tweaks at Compound
Scene2Prefab
NPC Vending machine tables
Slight increase in scientist respawn times at Compound.
Work towards preventing Scientists from crouch walking like idiots.
Switched out scientist type for compound spawners.
Scene2Prefab
NPC turrets clean up sleepers after 20 minutes
fixed NPC turret aim offset on sleepers
additional sentry turrets in compound
ch47 no longer visits shitty monuments
NPC vending machine prefabs
Cleaned out old IsHostile function.
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
Stationary scientists can return to spawn.
Tweaks to AI at Compound.
Unfreeze NPCs due to bad tweaks.
Stationary NPCs now actually return to their spawn post properly.
Couple of fixes
scene2prefab compound
Fixed mountable NRE when destroyed from moving into an invalid position
Merge from compound_monument
Bug fixes
Out of bound prevent movement volumes now work correctly
compound scene2prefab
Spawn underwater rock formations
AI improvements at Compound.
A couple more tweaks to AI.
Underwater vegetation tweaks