141,764 Commits over 4,505 Days - 1.31cph!

10 Years Ago
Fixed potentially offcenter entity occludee
10 Years Ago
Debug hurt command takes hit bone as optional parameter
10 Years Ago
fixed magic plate armor restored negative effects of heavy plate (cold/heat)
10 Years Ago
fixed autoturret laser spazzing out autoturret laser brighter
10 Years Ago
missing files
10 Years Ago
Subtracting 19330 (alexrehberg)
10 Years Ago
Phys effect sound ref fix
10 Years Ago
bed respawn fix sash fix
10 Years Ago
dropbox/mailbox fbx, prefab, textures and materials
10 Years Ago
Merge from main
10 Years Ago
bone fragments - fbx/prefab/materials/textures
10 Years Ago
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
10 Years Ago
Changed all non-terrain occluders to use the same material
10 Years Ago
Refactoring, making everything less insane
10 Years Ago
ListHashSet has Clear and AddRange methods
10 Years Ago
Merge from main
10 Years Ago
10 Years Ago
10 Years Ago
Foliage seed is stored on the cell
10 Years Ago
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt Added generate manifest warnings when item not found on skinnable
10 Years Ago
Optimizations
10 Years Ago
fix for guest code not saving
10 Years Ago
Cherry picked latest foliage shader changes from dungeon_art_4
10 Years Ago
Fixed culling lag when players turn visible
10 Years Ago
flipped the rock upside down in 3rd person (so it matches the 1st person orientation) tweaked rock anims (3rd person) added rock sounds to the 3rd person animations
10 Years Ago
3rd person animations for LR300 updated worldmodel LR300 with new animations
10 Years Ago
3rd person animations for Semi-Auto Rifle
10 Years Ago
semi_auto pistol 3rd person tweaks
10 Years Ago
3rd person animations for mp5 updated worldmodel mp5 with new animations
10 Years Ago
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
10 Years Ago
3rd person animations for m249 updated worldmodel m249 with new animations
10 Years Ago
3rd person animations for python + thompson updated worldmodel python + thompson with new animations
10 Years Ago
some tweaks to the 3rd person walk animations some tweaks to a bunch of 3rd person deploy / reload anims
10 Years Ago
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
10 Years Ago
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen ) fixed pump shotgun so it actually uses the awesome fire sound that AlexR made fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
10 Years Ago
Merge from main
10 Years Ago
10 Years Ago
fixed fbx unity warnings for world python & m249 models
10 Years Ago
More granular time slicing for work on the main thread
10 Years Ago
Tweaks
10 Years Ago
Fixed culling related NRE in spectate mode
10 Years Ago
Don't start refresh coroutines until RefreshAll is called
10 Years Ago
Tweaked default batching params
10 Years Ago
Added bone fragments worldmodel
10 Years Ago
Merge from main
10 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
10 Years Ago
Correct batching script on overgrowth prefabs
10 Years Ago
Re-added monument name phrases and enabled map labels Fixed some monument layers
10 Years Ago
Updated warehouse monument topology (river issues)
10 Years Ago
Warehouse tweaks