usermatt.icancel

2,275 Commits over 3,834 Days - 0.02cph!

22 Days Ago
merge from wood armour gloves
22 Days Ago
turned srgb off cocoknight ao
22 Days Ago
merge from cocoknight branch
22 Days Ago
added floor half shelves and shallow wall shelf prefab placeholders
22 Days Ago
created wip prefabs and steam items for wallpapers and sprays
22 Days Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
28 Days Ago
merge from workshop_qol
28 Days Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
28 Days Ago
merge from jungle_update
28 Days Ago
shelf and storage tests
30 Days Ago
more test shelving, wall and floor
31 Days Ago
half_height shelf test setup
31 Days Ago
merge from half_height_storage_test
31 Days Ago
half-height shelves to be merged to correct branch
31 Days Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
31 Days Ago
balanced specular boost on rustige eggs across the board
31 Days Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
32 Days Ago
Merge from vertical_storage_test
35 Days Ago
merge from jungle_update
35 Days Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
36 Days Ago
test wall and floor papers
36 Days Ago
merge from obsidianknife_setup
36 Days Ago
merge from jungle_update
36 Days Ago
fixed mesh in projectile
36 Days Ago
obsidian bone knife prefab setup and skin setup
37 Days Ago
Let's try that again, merge from obisidian knife
37 Days Ago
merge from obisianknife
38 Days Ago
turned specular glare value down from 1.75 to 1.25
39 Days Ago
merge from main
39 Days Ago
set locker max texture size in workshop to 2048 up from 1024
39 Days Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
39 Days Ago
merge from largewoodbox_transparency
39 Days Ago
merge from woodenbox_uvs
39 Days Ago
merge from lr300_dustcover_fix
39 Days Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
39 Days Ago
fixed wrong material on dbs main body and checked skins are correct
40 Days Ago
merge from dbs_3p_sights
40 Days Ago
merge from main
42 Days Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
42 Days Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
44 Days Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
44 Days Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
44 Days Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
44 Days Ago
merge from 117533 horse costume world model
44 Days Ago
removed old horsecostume model and set outline script on chicken costume
44 Days Ago
changed ui sounds to cloth and burlap sack
44 Days Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
44 Days Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
44 Days Ago
enabled mipmaps on horse costume
44 Days Ago
toggle crouch fade on horse costume