usermatt.icancel

2,368 Commits over 3,895 Days - 0.03cph!

35 Days Ago
removed unused asbestos tile albedo and materials
35 Days Ago
absestos tile c and d icons
35 Days Ago
rendered out latest flooring icons
35 Days Ago
merge from wallpaper/floor
36 Days Ago
fixed uvs on triangle up and down to work with full roof
36 Days Ago
roof wallpaper uv/mesh fixes to triangle up and down
36 Days Ago
updated icons
36 Days Ago
latest icons
36 Days Ago
merge from wallpaper/floor
36 Days Ago
removed "wip" from treadplate description
36 Days Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
36 Days Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
36 Days Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
36 Days Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
37 Days Ago
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
37 Days Ago
wallpaper icon renders
37 Days Ago
merge from wallpaper/floor
37 Days Ago
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
40 Days Ago
re-exported wallpaper viewmodel with correct uvs
40 Days Ago
merge from main
40 Days Ago
updated industrial lights icon for steam prefab
41 Days Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
41 Days Ago
hooked up missing icon paths
41 Days Ago
missing meta
41 Days Ago
new wallpaper icons
41 Days Ago
wip icons for wallpapers and re-assigned to skins
41 Days Ago
hooked up icon after merge
41 Days Ago
updated icon
41 Days Ago
added wallpapers to world model, added outline , rendered icon
41 Days Ago
updated wallpaper viewmodel and set up in view and world
42 Days Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
42 Days Ago
floor and ceiling world model, lods, added to entity
42 Days Ago
resized viewmodel textures
42 Days Ago
updated ceiling and floorpaper materials and textures
42 Days Ago
floorpaper tool material and textures
43 Days Ago
created WIP ceiling and floor paper viewmodels
43 Days Ago
first pass at floor triangle and guide mesh
43 Days Ago
merge from main
43 Days Ago
made blue light more blue, tweaks to emissive to make as bright as red
43 Days Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
44 Days Ago
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
44 Days Ago
added blue light to industrial lights
52 Days Ago
upped vending machine workshop res to 2k
55 Days Ago
turned emissive off on miner hat material so its not always on on world model
56 Days Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
56 Days Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
56 Days Ago
set hat.miner material to specular setup
57 Days Ago
changed f1 grenade to use specular material setup instead of standard
2 Months Ago
wip shader test
2 Months Ago
merge from amplify_lighting_fixes