usermatt.icancel

2,377 Commits over 3,895 Days - 0.03cph!

3 Months Ago
fixed missing hands on cocoknight gloves
3 Months Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
3 Months Ago
merge from wood armour gloves
3 Months Ago
turned srgb off cocoknight ao
3 Months Ago
merge from cocoknight branch
3 Months Ago
added floor half shelves and shallow wall shelf prefab placeholders
3 Months Ago
created wip prefabs and steam items for wallpapers and sprays
3 Months Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
3 Months Ago
merge from workshop_qol
3 Months Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
3 Months Ago
merge from jungle_update
3 Months Ago
shelf and storage tests
3 Months Ago
more test shelving, wall and floor
3 Months Ago
half_height shelf test setup
3 Months Ago
merge from half_height_storage_test
3 Months Ago
half-height shelves to be merged to correct branch
3 Months Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
3 Months Ago
balanced specular boost on rustige eggs across the board
3 Months Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
3 Months Ago
Merge from vertical_storage_test
3 Months Ago
merge from jungle_update
3 Months Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
3 Months Ago
test wall and floor papers
3 Months Ago
merge from obsidianknife_setup
3 Months Ago
merge from jungle_update
3 Months Ago
fixed mesh in projectile
3 Months Ago
obsidian bone knife prefab setup and skin setup
3 Months Ago
Let's try that again, merge from obisidian knife
3 Months Ago
merge from obisianknife
3 Months Ago
turned specular glare value down from 1.75 to 1.25
3 Months Ago
merge from main
3 Months Ago
set locker max texture size in workshop to 2048 up from 1024
4 Months Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
4 Months Ago
merge from largewoodbox_transparency
4 Months Ago
merge from woodenbox_uvs
4 Months Ago
merge from lr300_dustcover_fix
4 Months Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
4 Months Ago
fixed wrong material on dbs main body and checked skins are correct
4 Months Ago
merge from dbs_3p_sights
4 Months Ago
merge from main
4 Months Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
4 Months Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
4 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
4 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
4 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
4 Months Ago
merge from 117533 horse costume world model
4 Months Ago
removed old horsecostume model and set outline script on chicken costume
4 Months Ago
changed ui sounds to cloth and burlap sack
4 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
4 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"