usermatt.icancel

2,275 Commits over 3,834 Days - 0.02cph!

45 Days Ago
workshop objs wip
45 Days Ago
temportat DBS rebuild commit
45 Days Ago
merge from 117546 horse ao texture
45 Days Ago
merge from 117545 horse textures 4->2k
45 Days Ago
merge from easterinflatablehorsedlc
45 Days Ago
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
45 Days Ago
merge from sunkenknife 117496
45 Days Ago
wip patched in DBS
45 Days Ago
merge from jungle_building_skin_merge
45 Days Ago
rebuilt manifest
45 Days Ago
merged from jungle_building_skin
49 Days Ago
shell tests with hide_poncho to give it volume when using skins with transparency
51 Days Ago
merge from workshop_qol #116942 compound bow fixes
51 Days Ago
reverted, should be on a branch
51 Days Ago
merge from workshop_qol #116942 compound bow fixes
51 Days Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
51 Days Ago
51 Days Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
52 Days Ago
merge from 116879 , added taylors pants and hoodie changes
52 Days Ago
added shelf 9959 - hoodie and pants fixes
52 Days Ago
re-assigned arrow renderer on crossbow to work with turrets
52 Days Ago
merge with 116869
52 Days Ago
merge from 116868
52 Days Ago
merge from world_crossbow
52 Days Ago
rebuilt prefab so arrow mesh shows up
52 Days Ago
merge from main
52 Days Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
52 Days Ago
merge from 101733 - weapon_tool_ao_fixes materials
52 Days Ago
merge from 101745 - weapon_tool_ao_fixes
55 Days Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
56 Days Ago
merge from main, will rebuild mannifest
57 Days Ago
merge from main
57 Days Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
57 Days Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
2 Months Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
2 Months Ago
merged from Easter2025 (lets not use this one anymore)
2 Months Ago
added pauls new icons for missing meat icons
2 Months Ago
updated pie icons with lewis's new ones and added the unsued ones too
2 Months Ago
created special CC materials for pies when cooking
2 Months Ago
merge from visual_cooking_conditionls_merge #114724
2 Months Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
2 Months Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
2 Months Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
2 Months Ago
fixed raw fish having incorrect material
2 Months Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
2 Months Ago
manual merge from cookingv2/meat #6 114426
2 Months Ago
manual merge from cookingv2/meat #5 114423
2 Months Ago
manual merge from cookingv2/meat #4 114422
2 Months Ago
manual merge from cookingv2/meat #3 114419
2 Months Ago
manual merge from cookingv2/meat #2