usermatt.icancel

2,249 Commits over 3,773 Days - 0.02cph!

9 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
9 Months Ago
updated handcuffs cinematic to be rigged
9 Months Ago
texturing updates
9 Months Ago
uv2 tweaks for emissive
9 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
9 Months Ago
textures that plastic forgot to commit in 99328
9 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
9 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
9 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
9 Months Ago
set correct texture scale in engine
9 Months Ago
reduced texture sizes
9 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
9 Months Ago
scaled turret to 0.9
9 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
9 Months Ago
wip textures
9 Months Ago
vendor truck wip model and basic materials
10 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
10 Months Ago
roadsign gloves
11 Months Ago
lr300 in hierarchy
11 Months Ago
added pickaxe to ref models and to scene
11 Months Ago
split up smg to material id parts
11 Months Ago
set up materials on junkernaught ar
11 Months Ago
holosight about 15% thicker and a bit more rounded
11 Months Ago
handcuffs wm vm and material
11 Months Ago
added toolgun to render scene
11 Months Ago
updated mask texture
11 Months Ago
split off higher res ammunition from media branch and added to individual ammunition folders
11 Months Ago
viewmodel thin attachment
11 Months Ago
all wooden posts in gibs
11 Months Ago
gibs model for wood barricade
11 Months Ago
added chippy box
11 Months Ago
scaled down heads a lot, started on some lighting presets
11 Months Ago
meta files
11 Months Ago
merge from main
11 Months Ago
double cover model and wip prefab
11 Months Ago
set up pants material and set hoodie textures to uncompressed
11 Months Ago
set up hoodie material with correct colors referencing the manifest
11 Months Ago
renamed weapons with multiple material id so part name corresponds with material
11 Months Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
11 Months Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
11 Months Ago
added gibs for hunting trophy large, small and fishing
11 Months Ago
fixed black line at top of hobobarrel icon
11 Months Ago
merge from 95921
11 Months Ago
merge from #95921 main
11 Months Ago
merge from branch
11 Months Ago
merge from main
12 Months Ago
fixed broken mannequin materials
12 Months Ago
plastic commit spam
12 Months Ago
merge from main
12 Months Ago
atlassed crate materials / models