usermatt.icancel

2,255 Commits over 3,804 Days - 0.02cph!

9 Months Ago
env_fish correct values on main camera
9 Months Ago
barnacle clumps prefabs
9 Months Ago
added shoals to junkpile_water prefabs
9 Months Ago
merge from seaweedtest
9 Months Ago
fish spawn rate tweaks
9 Months Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
9 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
9 Months Ago
missing file save
9 Months Ago
barnacles tiling material
9 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
9 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
9 Months Ago
cherry pick from 101558 fish swim shader
9 Months Ago
cherrypick from 101559
9 Months Ago
9 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
9 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
9 Months Ago
tin can alarm cinematic material/textures
9 Months Ago
reduced texture size on tin_can_wire to 256 x 64
9 Months Ago
wire material setup and thickness
9 Months Ago
tincanwire mat and materials (need to work out uvs)
9 Months Ago
deploy model for tin can alarm
9 Months Ago
split off cans with their own pivot
9 Months Ago
tin can alarm art, lods, gibs, art prefab setup
9 Months Ago
merge from sbtoolcupboard branch - added to render scene
10 Months Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
10 Months Ago
merge from main
10 Months Ago
better lod distances for turret cctv and turret base
10 Months Ago
lod distances, lod4 stays longer
10 Months Ago
tweaked emissive indicators so they dont pixelate at range
10 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
10 Months Ago
vm_screen atlassed emissive
10 Months Ago
emissive tweaks. less ring around the indicators
10 Months Ago
updated unique textures
10 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
10 Months Ago
applied brake material colour changing across lods
10 Months Ago
better brake light and tail light colours
10 Months Ago
unbroke the brakes
10 Months Ago
better tail lights especially on lods
10 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
10 Months Ago
positioned rightiside screen and keypad correctly
10 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
10 Months Ago
moved turret bracket to correct position
10 Months Ago
4k cinematic textures and materials
10 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
10 Months Ago
tweaked colour on light mat
10 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
10 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
10 Months Ago
updated handcuffs cinematic to be rigged
10 Months Ago
texturing updates
10 Months Ago
uv2 tweaks for emissive