usermatt.icancel

2,275 Commits over 3,834 Days - 0.02cph!

9 Months Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
9 Months Ago
more foliage
9 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
9 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
9 Months Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
9 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
9 Months Ago
divesite small b wip
9 Months Ago
temp prefab so we can work on the same scene
9 Months Ago
correct texture names
9 Months Ago
removed old underwater plants textures
9 Months Ago
removed unused lights, underwater_plants roughness tweaks
9 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
9 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
9 Months Ago
new mussels tiling material
9 Months Ago
barnacle_tiling_orange variant
9 Months Ago
added underwater mask to crittermovementshader
9 Months Ago
missing textures
9 Months Ago
seaweed clump prefabs
9 Months Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
9 Months Ago
tin can alarm gibs colliders
9 Months Ago
env_fish correct values on main camera
9 Months Ago
barnacle clumps prefabs
9 Months Ago
added shoals to junkpile_water prefabs
9 Months Ago
merge from seaweedtest
10 Months Ago
fish spawn rate tweaks
10 Months Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
10 Months Ago
removed crustaceans material and replaced all instances of it with barnacles material,
10 Months Ago
missing file save
10 Months Ago
barnacles tiling material
10 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
10 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
10 Months Ago
cherry pick from 101558 fish swim shader
10 Months Ago
cherrypick from 101559
10 Months Ago
10 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
10 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
10 Months Ago
tin can alarm cinematic material/textures
10 Months Ago
reduced texture size on tin_can_wire to 256 x 64
10 Months Ago
wire material setup and thickness
10 Months Ago
tincanwire mat and materials (need to work out uvs)
10 Months Ago
deploy model for tin can alarm
10 Months Ago
split off cans with their own pivot
10 Months Ago
tin can alarm art, lods, gibs, art prefab setup
10 Months Ago
merge from sbtoolcupboard branch - added to render scene
10 Months Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
10 Months Ago
merge from main
10 Months Ago
better lod distances for turret cctv and turret base
10 Months Ago
lod distances, lod4 stays longer
10 Months Ago
tweaked emissive indicators so they dont pixelate at range
10 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets