usermatt.icancel

2,253 Commits over 3,804 Days - 0.02cph!

10 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
10 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
10 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
10 Months Ago
set correct texture scale in engine
10 Months Ago
reduced texture sizes
10 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
10 Months Ago
scaled turret to 0.9
10 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
10 Months Ago
wip textures
11 Months Ago
vendor truck wip model and basic materials
11 Months Ago
added missing skin models and cleaned up scene, sorted alphabetically
11 Months Ago
roadsign gloves
12 Months Ago
lr300 in hierarchy
12 Months Ago
added pickaxe to ref models and to scene
12 Months Ago
split up smg to material id parts
12 Months Ago
set up materials on junkernaught ar
12 Months Ago
holosight about 15% thicker and a bit more rounded
12 Months Ago
handcuffs wm vm and material
12 Months Ago
added toolgun to render scene
12 Months Ago
updated mask texture
12 Months Ago
split off higher res ammunition from media branch and added to individual ammunition folders
12 Months Ago
viewmodel thin attachment
12 Months Ago
all wooden posts in gibs
12 Months Ago
gibs model for wood barricade
12 Months Ago
added chippy box
12 Months Ago
scaled down heads a lot, started on some lighting presets
12 Months Ago
meta files
12 Months Ago
merge from main
12 Months Ago
double cover model and wip prefab
12 Months Ago
set up pants material and set hoodie textures to uncompressed
12 Months Ago
set up hoodie material with correct colors referencing the manifest
12 Months Ago
renamed weapons with multiple material id so part name corresponds with material
12 Months Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
12 Months Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
12 Months Ago
added gibs for hunting trophy large, small and fishing
12 Months Ago
fixed black line at top of hobobarrel icon
1 Year Ago
merge from 95921
1 Year Ago
merge from #95921 main
1 Year Ago
merge from branch
1 Year Ago
merge from main
1 Year Ago
fixed broken mannequin materials
1 Year Ago
plastic commit spam
1 Year Ago
merge from main
1 Year Ago
atlassed crate materials / models
1 Year Ago
tweaked albedo for better lod popping
1 Year Ago
updated collision to fit the model
1 Year Ago
removed erroneous screen mesh, set cctv desk to world layer
1 Year Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
1 Year Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
1 Year Ago
monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao