usermatt.icancel

2,275 Commits over 3,834 Days - 0.02cph!

10 Months Ago
vm_screen atlassed emissive
10 Months Ago
emissive tweaks. less ring around the indicators
10 Months Ago
updated unique textures
10 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
10 Months Ago
applied brake material colour changing across lods
10 Months Ago
better brake light and tail light colours
10 Months Ago
unbroke the brakes
10 Months Ago
better tail lights especially on lods
11 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
11 Months Ago
positioned rightiside screen and keypad correctly
11 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
11 Months Ago
moved turret bracket to correct position
11 Months Ago
4k cinematic textures and materials
11 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
11 Months Ago
tweaked colour on light mat
11 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
11 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
11 Months Ago
updated handcuffs cinematic to be rigged
11 Months Ago
texturing updates
11 Months Ago
uv2 tweaks for emissive
11 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
11 Months Ago
textures that plastic forgot to commit in 99328
11 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
11 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
11 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
11 Months Ago
set correct texture scale in engine
11 Months Ago
reduced texture sizes
11 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
11 Months Ago
scaled turret to 0.9
11 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
11 Months Ago
wip textures
11 Months Ago
vendor truck wip model and basic materials
1 Year Ago
added missing skin models and cleaned up scene, sorted alphabetically
1 Year Ago
roadsign gloves
1 Year Ago
lr300 in hierarchy
1 Year Ago
added pickaxe to ref models and to scene
1 Year Ago
split up smg to material id parts
1 Year Ago
set up materials on junkernaught ar
1 Year Ago
holosight about 15% thicker and a bit more rounded
1 Year Ago
handcuffs wm vm and material
1 Year Ago
added toolgun to render scene
1 Year Ago
updated mask texture
1 Year Ago
split off higher res ammunition from media branch and added to individual ammunition folders
1 Year Ago
viewmodel thin attachment
1 Year Ago
all wooden posts in gibs
1 Year Ago
gibs model for wood barricade
1 Year Ago
added chippy box
1 Year Ago
scaled down heads a lot, started on some lighting presets
1 Year Ago
meta files
1 Year Ago
merge from main