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1,640 Commits over 3,348 Days - 0.02cph!

1 Year Ago
better default locker specular
1 Year Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
1 Year Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
2 Years Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
2 Years Ago
merged from fire_extinguisher
2 Years Ago
fire_cabinet deployed gibs test - not to be merged
2 Years Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
2 Years Ago
transmission map
2 Years Ago
wallpaper icon file wasnt checked
2 Years Ago
wallpaper icon
2 Years Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
2 Years Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
2 Years Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
2 Years Ago
more foliage
2 Years Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
2 Years Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
2 Years Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
2 Years Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
2 Years Ago
divesite small b wip
2 Years Ago
temp prefab so we can work on the same scene
2 Years Ago
correct texture names
2 Years Ago
removed old underwater plants textures
2 Years Ago
removed unused lights, underwater_plants roughness tweaks
2 Years Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
2 Years Ago
mussel clumps, mussel clump transparent, mussel tiling material
2 Years Ago
new mussels tiling material
2 Years Ago
barnacle_tiling_orange variant
2 Years Ago
added underwater mask to crittermovementshader
2 Years Ago
missing textures
2 Years Ago
seaweed clump prefabs
2 Years Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
2 Years Ago
tin can alarm gibs colliders
2 Years Ago
env_fish correct values on main camera
2 Years Ago
barnacle clumps prefabs
2 Years Ago
added shoals to junkpile_water prefabs
2 Years Ago
merge from seaweedtest
2 Years Ago
fish spawn rate tweaks
2 Years Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
2 Years Ago
removed crustaceans material and replaced all instances of it with barnacles material,
2 Years Ago
missing file save
2 Years Ago
barnacles tiling material
2 Years Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
2 Years Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
2 Years Ago
cherry pick from 101558 fish swim shader
2 Years Ago
cherrypick from 101559
2 Years Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
2 Years Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
2 Years Ago
reduced texture size on tin_can_wire to 256 x 64
2 Years Ago
wire material setup and thickness