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1,585 Commits over 3,317 Days - 0.02cph!

2 Years Ago
merge from main
2 Years Ago
better lod distances for turret cctv and turret base
2 Years Ago
lod distances, lod4 stays longer
2 Years Ago
tweaked emissive indicators so they dont pixelate at range
2 Years Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
2 Years Ago
vm_screen atlassed emissive
2 Years Ago
emissive tweaks. less ring around the indicators
2 Years Ago
updated unique textures
2 Years Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
2 Years Ago
applied brake material colour changing across lods
2 Years Ago
better brake light and tail light colours
2 Years Ago
unbroke the brakes
2 Years Ago
better tail lights especially on lods
2 Years Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
2 Years Ago
positioned rightiside screen and keypad correctly
2 Years Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
2 Years Ago
moved turret bracket to correct position
2 Years Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
2 Years Ago
tweaked colour on light mat
2 Years Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
2 Years Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
2 Years Ago
texturing updates
2 Years Ago
uv2 tweaks for emissive
2 Years Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
2 Years Ago
textures that plastic forgot to commit in 99328
2 Years Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
2 Years Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
2 Years Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
2 Years Ago
set correct texture scale in engine
2 Years Ago
reduced texture sizes
2 Years Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
2 Years Ago
scaled turret to 0.9
2 Years Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
2 Years Ago
wip textures
2 Years Ago
vendor truck wip model and basic materials
2 Years Ago
added missing skin models and cleaned up scene, sorted alphabetically
2 Years Ago
roadsign gloves
2 Years Ago
lr300 in hierarchy
2 Years Ago
added pickaxe to ref models and to scene
2 Years Ago
split up smg to material id parts
2 Years Ago
set up materials on junkernaught ar
2 Years Ago
holosight about 15% thicker and a bit more rounded
2 Years Ago
handcuffs wm vm and material
2 Years Ago
added toolgun to render scene
2 Years Ago
updated mask texture
2 Years Ago
split off higher res ammunition from media branch and added to individual ammunition folders
2 Years Ago
viewmodel thin attachment
2 Years Ago
all wooden posts in gibs
2 Years Ago
gibs model for wood barricade
2 Years Ago
added chippy box