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1,667 Commits over 3,195 Days - 0.02cph!

1 Year Ago
merge from jungle_building_skin_merge
1 Year Ago
rebuilt manifest
1 Year Ago
merged from jungle_building_skin
1 Year Ago
shell tests with hide_poncho to give it volume when using skins with transparency
1 Year Ago
merge from workshop_qol #116942 compound bow fixes
1 Year Ago
reverted, should be on a branch
1 Year Ago
merge from workshop_qol #116942 compound bow fixes
1 Year Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
1 Year Ago
1 Year Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
1 Year Ago
merge from 116879 , added taylors pants and hoodie changes
1 Year Ago
added shelf 9959 - hoodie and pants fixes
1 Year Ago
re-assigned arrow renderer on crossbow to work with turrets
1 Year Ago
merge with 116869
1 Year Ago
merge from 116868
1 Year Ago
merge from world_crossbow
1 Year Ago
rebuilt prefab so arrow mesh shows up
1 Year Ago
merge from main
1 Year Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
1 Year Ago
merge from 101733 - weapon_tool_ao_fixes materials
1 Year Ago
merge from 101745 - weapon_tool_ao_fixes
1 Year Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
1 Year Ago
merge from main, will rebuild mannifest
1 Year Ago
merge from main
1 Year Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
1 Year Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
1 Year Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
1 Year Ago
merged from Easter2025 (lets not use this one anymore)
1 Year Ago
added pauls new icons for missing meat icons
1 Year Ago
updated pie icons with lewis's new ones and added the unsued ones too
1 Year Ago
created special CC materials for pies when cooking
1 Year Ago
merge from visual_cooking_conditionls_merge #114724
1 Year Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
1 Year Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
1 Year Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
1 Year Ago
fixed raw fish having incorrect material
1 Year Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
1 Year Ago
manual merge from cookingv2/meat #6 114426
1 Year Ago
manual merge from cookingv2/meat #5 114423
1 Year Ago
manual merge from cookingv2/meat #4 114422
1 Year Ago
manual merge from cookingv2/meat #3 114419
1 Year Ago
manual merge from cookingv2/meat #2
1 Year Ago
manual merge from cookingv2/meat #1
1 Year Ago
reduced all meat textures to be no bigger than 512x512
1 Year Ago
removed placeholder items from craggy
1 Year Ago
updated existing prefabs
1 Year Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
1 Year Ago
missing files
1 Year Ago
added meshes and materials for all new meat items, sss profiles
1 Year Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150