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1,415 Commits over 3,075 Days - 0.02cph!

1 Year Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
1 Year Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
1 Year Ago
texturing updates
1 Year Ago
uv2 tweaks for emissive
1 Year Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
1 Year Ago
textures that plastic forgot to commit in 99328
1 Year Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
1 Year Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
1 Year Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
1 Year Ago
set correct texture scale in engine
1 Year Ago
reduced texture sizes
1 Year Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
1 Year Ago
scaled turret to 0.9
1 Year Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
1 Year Ago
wip textures
1 Year Ago
vendor truck wip model and basic materials
1 Year Ago
added missing skin models and cleaned up scene, sorted alphabetically
1 Year Ago
roadsign gloves
1 Year Ago
lr300 in hierarchy
1 Year Ago
added pickaxe to ref models and to scene
1 Year Ago
split up smg to material id parts
1 Year Ago
set up materials on junkernaught ar
1 Year Ago
holosight about 15% thicker and a bit more rounded
1 Year Ago
handcuffs wm vm and material
1 Year Ago
added toolgun to render scene
1 Year Ago
updated mask texture
1 Year Ago
split off higher res ammunition from media branch and added to individual ammunition folders
1 Year Ago
viewmodel thin attachment
1 Year Ago
all wooden posts in gibs
1 Year Ago
gibs model for wood barricade
1 Year Ago
added chippy box
1 Year Ago
scaled down heads a lot, started on some lighting presets
1 Year Ago
meta files
1 Year Ago
merge from main
1 Year Ago
double cover model and wip prefab
1 Year Ago
set up pants material and set hoodie textures to uncompressed
1 Year Ago
set up hoodie material with correct colors referencing the manifest
1 Year Ago
renamed weapons with multiple material id so part name corresponds with material
1 Year Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
1 Year Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
1 Year Ago
added gibs for hunting trophy large, small and fishing
1 Year Ago
fixed black line at top of hobobarrel icon
1 Year Ago
merge from 95921
1 Year Ago
merge from #95921 main
1 Year Ago
merge from branch
1 Year Ago
merge from main
1 Year Ago
fixed broken mannequin materials
1 Year Ago
plastic commit spam
1 Year Ago
merge from main
1 Year Ago
atlassed crate materials / models