usermatt.icancel
reporust_rebootcancel

1,759 Commits over 3,256 Days - 0.02cph!

1 Year Ago
merge from wallpaper/floor
1 Year Ago
removed "wip" from treadplate description
1 Year Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
1 Year Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
1 Year Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
1 Year Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
1 Year Ago
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
1 Year Ago
wallpaper icon renders
1 Year Ago
merge from wallpaper/floor
1 Year Ago
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
1 Year Ago
re-exported wallpaper viewmodel with correct uvs
1 Year Ago
merge from main
1 Year Ago
updated industrial lights icon for steam prefab
1 Year Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
1 Year Ago
hooked up missing icon paths
1 Year Ago
missing meta
1 Year Ago
new wallpaper icons
1 Year Ago
wip icons for wallpapers and re-assigned to skins
1 Year Ago
hooked up icon after merge
1 Year Ago
updated icon
1 Year Ago
added wallpapers to world model, added outline , rendered icon
1 Year Ago
updated wallpaper viewmodel and set up in view and world
1 Year Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
1 Year Ago
floor and ceiling world model, lods, added to entity
1 Year Ago
resized viewmodel textures
1 Year Ago
updated ceiling and floorpaper materials and textures
1 Year Ago
floorpaper tool material and textures
1 Year Ago
created WIP ceiling and floor paper viewmodels
1 Year Ago
first pass at floor triangle and guide mesh
1 Year Ago
merge from main
1 Year Ago
made blue light more blue, tweaks to emissive to make as bright as red
1 Year Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
1 Year Ago
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
1 Year Ago
added blue light to industrial lights
1 Year Ago
upped vending machine workshop res to 2k
1 Year Ago
turned emissive off on miner hat material so its not always on on world model
1 Year Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
1 Year Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
1 Year Ago
set hat.miner material to specular setup
1 Year Ago
changed f1 grenade to use specular material setup instead of standard
1 Year Ago
wip shader test
1 Year Ago
merge from amplify_lighting_fixes
1 Year Ago
added lines back in to ground_guide and added corner triangle
1 Year Ago
added "up" triangle to floor guide
1 Year Ago
updated store preview turntables
1 Year Ago
hooked up icon on jungle relic assault rifle, and added "relic" to description
1 Year Ago
set wicker and bamboo barrels to craftable
1 Year Ago
removed temple from jungle building skin ui description
1 Year Ago
merge from jungle_update 120425 so lewis can sort building skin store page
1 Year Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels