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1,588 Commits over 3,167 Days - 0.02cph!

1 Year Ago
updated pie icons with lewis's new ones and added the unsued ones too
1 Year Ago
created special CC materials for pies when cooking
1 Year Ago
merge from visual_cooking_conditionls_merge #114724
1 Year Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
1 Year Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
1 Year Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
1 Year Ago
fixed raw fish having incorrect material
1 Year Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
1 Year Ago
manual merge from cookingv2/meat #6 114426
1 Year Ago
manual merge from cookingv2/meat #5 114423
1 Year Ago
manual merge from cookingv2/meat #4 114422
1 Year Ago
manual merge from cookingv2/meat #3 114419
1 Year Ago
manual merge from cookingv2/meat #2
1 Year Ago
manual merge from cookingv2/meat #1
1 Year Ago
reduced all meat textures to be no bigger than 512x512
1 Year Ago
removed placeholder items from craggy
1 Year Ago
updated existing prefabs
1 Year Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
1 Year Ago
missing files
1 Year Ago
added meshes and materials for all new meat items, sss profiles
1 Year Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
1 Year Ago
close 150 and 300 anims
1 Year Ago
drawbridge wip anims and set up controller/avatar
1 Year Ago
wip drawbridge greybox and anims
1 Year Ago
added parallax plane to break stuff even more
1 Year Ago
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1 Year Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
1 Year Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
1 Year Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
1 Year Ago
better prop render camera angles - need second go after i pull a shelf
1 Year Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
1 Year Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
1 Year Ago
merged from hackweek/meat - starting to set up new meat models
1 Year Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
1 Year Ago
merge from medieval assault rifle refraction branch
1 Year Ago
item description changes to add medieval to item description
1 Year Ago
cinematic 4k textures for medieval large wood box
1 Year Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
1 Year Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
1 Year Ago
merge from main
1 Year Ago
medieval large wood box icon
1 Year Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
1 Year Ago
added old critter models/materials for examples and cherry picked to updated main - branching off to critters2
1 Year Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
1 Year Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
1 Year Ago
fixed small uv issue on wood trim on wallframes LOD2s
1 Year Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
1 Year Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
1 Year Ago
fixed bad triangulation on wall_frame_02 collision
1 Year Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes