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1,496 Commits over 3,136 Days - 0.02cph!

1 Year Ago
added old critter models/materials for examples and cherry picked to updated main - branching off to critters2
1 Year Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
1 Year Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
1 Year Ago
fixed small uv issue on wood trim on wallframes LOD2s
1 Year Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
1 Year Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
1 Year Ago
fixed bad triangulation on wall_frame_02 collision
1 Year Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
1 Year Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
1 Year Ago
cinematic 4k textures
1 Year Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
1 Year Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
1 Year Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
1 Year Ago
4k textures for lunar wall frames
1 Year Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
1 Year Ago
removed wip files, added game meshes, correct textures
1 Year Ago
part 2
1 Year Ago
lunar new year branch and very wip item setup
1 Year Ago
converted f1 grenade to use specgloss
1 Year Ago
added ao map
1 Year Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
1 Year Ago
removed old unused ice textures now we have the composite texture
1 Year Ago
tweaked ice sculpture IO input rotations, also rendered new icon
1 Year Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
1 Year Ago
tweaked emissive slightly to be less blown out
1 Year Ago
set base emission to off on christmas lights
1 Year Ago
fixed lod1 uv1 for emissive broken
1 Year Ago
set up emissives and diffrent light colours + materials
1 Year Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
1 Year Ago
icon for twitch rivals flag
1 Year Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
1 Year Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
1 Year Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
1 Year Ago
twitch_rivals_flag initial model and prefab setup
1 Year Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
1 Year Ago
better gibs and saved better icon position
1 Year Ago
ice sculpture pedestal gibs first pass
1 Year Ago
mesh collision for ice sculpture pedestal
1 Year Ago
lods and meshlod setup
1 Year Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
1 Year Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
1 Year Ago
new 11 cake and balloons
1 Year Ago
WIP new meat models and materials
1 Year Ago
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1 Year Ago
test deployable setup
1 Year Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
1 Year Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
1 Year Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
1 Year Ago
merge from seaweed_dressing
1 Year Ago
divesite_plane_lod1 intersecting face fix