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1,548 Commits over 3,287 Days - 0.02cph!

11 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
11 Months Ago
subtractive merge from 127834 - shouldnt be on main
11 Months Ago
renamed flight recorder box to black box again
11 Months Ago
pilot pack sitem description
11 Months Ago
renamed pilot hazmat suit description to pilot suit
11 Months Ago
changed blackbox deploy and ui sounds to metal sheet
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
clothing mannequin mesh tweaks wip
11 Months Ago
turned backface cull back on on ejector seat 2nd material
11 Months Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
11 Months Ago
created pilot pack steam item (master sitem) and given it the old steam item ID of 10328" class="changeset">10328. I've moved the Pilot Hazmat sitem ID over to 10331. All pilot hazmat items now unlock via "pilot pack" 10328" class="changeset">10328. Rebuilt manifest
11 Months Ago
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
11 Months Ago
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
11 Months Ago
renamed pilot hazmat skin asset name to pilot pack
11 Months Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
11 Months Ago
changed collision surface to metal
11 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
11 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
12 Months Ago
hooked up pilot_hazmat steam id to unlock storage box id
12 Months Ago
pilot hazmat storage texture polish pass, uv2 emissive and small lights
12 Months Ago
very wip pilot hazmat storage model and materials
12 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
12 Months Ago
locker workshop guide fix
12 Months Ago
disabled read-write on seaweed meshes
12 Months Ago
merge from main
12 Months Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
12 Months Ago
merge from main
12 Months Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
12 Months Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
12 Months Ago
set repairable definition correctly so items can be spraypaint skinned
12 Months Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
12 Months Ago
added workshop source locker that has shelves and doors
1 Year Ago
merge from main
1 Year Ago
upped fridge workshop texture size to 2048
1 Year Ago
merge from abyss_sound_fx fix
1 Year Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
1 Year Ago
tweaked wall storage deploy volumes to allow for small wood storage
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
fixed broken skinning on male grass skirt legs lod 3
1 Year Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
1 Year Ago
added test wall_storage prefab and built manifest
1 Year Ago
subtracted merge
1 Year Ago
merge from main