usermatt.icancel
reporust_rebootcancel

1,582 Commits over 3,167 Days - 0.02cph!

11 Months Ago
merge from 117533 horse costume world model
11 Months Ago
removed old horsecostume model and set outline script on chicken costume
11 Months Ago
changed ui sounds to cloth and burlap sack
11 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
11 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
11 Months Ago
enabled mipmaps on horse costume
11 Months Ago
toggle crouch fade on horse costume
11 Months Ago
workshop objs wip
11 Months Ago
temportat DBS rebuild commit
11 Months Ago
merge from 117546 horse ao texture
11 Months Ago
merge from 117545 horse textures 4->2k
11 Months Ago
merge from easterinflatablehorsedlc
11 Months Ago
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
11 Months Ago
merge from sunkenknife 117496
11 Months Ago
wip patched in DBS
11 Months Ago
merge from jungle_building_skin_merge
11 Months Ago
rebuilt manifest
11 Months Ago
merged from jungle_building_skin
11 Months Ago
shell tests with hide_poncho to give it volume when using skins with transparency
11 Months Ago
merge from workshop_qol #116942 compound bow fixes
11 Months Ago
reverted, should be on a branch
11 Months Ago
merge from workshop_qol #116942 compound bow fixes
11 Months Ago
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
11 Months Ago
11 Months Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
11 Months Ago
merge from 116879 , added taylors pants and hoodie changes
11 Months Ago
added shelf 9959 - hoodie and pants fixes
11 Months Ago
re-assigned arrow renderer on crossbow to work with turrets
11 Months Ago
merge with 116869
11 Months Ago
merge from 116868
11 Months Ago
merge from world_crossbow
11 Months Ago
rebuilt prefab so arrow mesh shows up
11 Months Ago
merge from main
11 Months Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
11 Months Ago
merge from 101733 - weapon_tool_ao_fixes materials
11 Months Ago
merge from 101745 - weapon_tool_ao_fixes
11 Months Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
11 Months Ago
merge from main, will rebuild mannifest
11 Months Ago
merge from main
11 Months Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
11 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
12 Months Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
12 Months Ago
merged from Easter2025 (lets not use this one anymore)
12 Months Ago
added pauls new icons for missing meat icons
12 Months Ago
updated pie icons with lewis's new ones and added the unsued ones too
12 Months Ago
created special CC materials for pies when cooking
12 Months Ago
merge from visual_cooking_conditionls_merge #114724
12 Months Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
12 Months Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
12 Months Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct