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1,534 Commits over 3,287 Days - 0.02cph!

11 Months Ago
renamed pilot hazmat skin asset name to pilot pack
11 Months Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
11 Months Ago
changed collision surface to metal
11 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
11 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
hooked up pilot_hazmat steam id to unlock storage box id
11 Months Ago
pilot hazmat storage texture polish pass, uv2 emissive and small lights
11 Months Ago
very wip pilot hazmat storage model and materials
12 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
12 Months Ago
locker workshop guide fix
12 Months Ago
disabled read-write on seaweed meshes
12 Months Ago
merge from main
12 Months Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
12 Months Ago
merge from main
12 Months Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
12 Months Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
12 Months Ago
set repairable definition correctly so items can be spraypaint skinned
12 Months Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
12 Months Ago
added workshop source locker that has shelves and doors
12 Months Ago
merge from main
12 Months Ago
upped fridge workshop texture size to 2048
1 Year Ago
merge from abyss_sound_fx fix
1 Year Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
1 Year Ago
tweaked wall storage deploy volumes to allow for small wood storage
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
fixed broken skinning on male grass skirt legs lod 3
1 Year Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
1 Year Ago
added test wall_storage prefab and built manifest
1 Year Ago
subtracted merge
1 Year Ago
merge from main
1 Year Ago
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
1 Year Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
1 Year Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
1 Year Ago
added mannequin test and set up with basic spawnable prefab
1 Year Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
1 Year Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
1 Year Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
1 Year Ago
built manifest
1 Year Ago
merge from main
1 Year Ago
tweaked storage adaptor positions slightly to avoid collision
1 Year Ago
merge from roofbeams
1 Year Ago
merge from hackweek_newlights
1 Year Ago
set seaweed meshes to readwrite
1 Year Ago
manifest build