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1,640 Commits over 3,348 Days - 0.02cph!

11 Months Ago
merge from steam_item_move
11 Months Ago
steam item cleanup #7
11 Months Ago
steam item cleanup #6
11 Months Ago
steam item cleanup #5
11 Months Ago
steam item cleanup #4
11 Months Ago
steam item cleanup #3
11 Months Ago
steam item cleanup #2
11 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
11 Months Ago
re-exported hmlmg from blender and split off ammo box
11 Months Ago
merge from main
11 Months Ago
added unskinned windmill for test for ian
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
11 Months Ago
updated bed with new model with better uvs, updated lods, gibs, prefab, workshop file, skinnable asset - still need to do corpse prefab and test
11 Months Ago
fixed bed workshop obj broken normals cause by rotated transform
11 Months Ago
merge from main
11 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
11 Months Ago
tweaked neutral guide colours to be more orange
11 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
11 Months Ago
deploy guide asset colour and emissive tweaks
11 Months Ago
retro toolcupboard crate and tool lod distance tweaks
11 Months Ago
smoothing groups from uv islands on garage door blocks unskinned
11 Months Ago
garage door unskinned meshes for flavien
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from filefix, fixed the erroneously commited files (ground plants etc)
11 Months Ago
fixed erroneously committed files
11 Months Ago
merge from main
11 Months Ago
texture value tweaks
11 Months Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
11 Months Ago
merge from main
11 Months Ago
set up hmlmg to be skinnable
11 Months Ago
merge from main
11 Months Ago
merge from main #2 missing file
11 Months Ago
merge from main
11 Months Ago
bed skinnable asset setup - need to test workshop
11 Months Ago
halloween bats and muertos wallpaper icons
11 Months Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
11 Months Ago
emissive tweaks to dia de los muertos
11 Months Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
11 Months Ago
merge from main
12 Months Ago
placeholder halloween wallpaper skin assets
12 Months Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
12 Months Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
1 Year Ago
enabled shadows on sleeping bag model
1 Year Ago
set fabric and leather beanbags to give same recycle output as chair
1 Year Ago
changed leather beanbag pickup from fabric to leather
1 Year Ago
updated exhibit decor pack steam icon
1 Year Ago
moved volumes in a little on wall mountable spotlight so it deploys to all building tiers