2,132 Commits over 3,592 Days - 0.02cph!
Added Waffle body and IceCream hat
set Frosting hat child to Avatar layer
added Hat_Baseball_cap and rebuilt DB
made cherry on frosting hat larger, re-rendered icon, added hat_frosting material variations 4 and 5
added avatarbody stone with 4 materials
made Hat_Frosting drops on face area higher up, scaled up cherry, fixed some artefacts on frosting_mgao texture
Added cake body, Added frosting hat, fixed missing texture link on sushi_ebi hat., rebuilt DB
rebaked nuke icon with different timing
crunched hat and effects textures. set up nuke explosion prefab and rendered temporary explosion icon.
WIP nuke_explosion prefab and animation
added delayed_destroy script to confetti fx
fixed confetti decal normal being incorrectly scaled.
tweaked coach cap, propeller cap, army cap and school cap's rotation and height slightly to sit better on avatars
made bottom of school cap look better and correctly backfaced it
fixed broken/missing propeller cap material 3 and relinked
removed legacy hat_coach_headset textures
created confetti explosion effect icon
fixed missing material on confettigibs, fixed gib explosion blast material
Added Confetti explosion particles, gibs and prefabs
added TrainTracks01_separate and set up prefab
Fixed missing mesh on OldOven_Gibs asset. Finalised TrainTracks01 with proper textures, lods, gibs and prefab
Added WIP TrainTracks01 (wood placeholder, no lods)
added VehicleScrap props and VehicleBattery Prop with gibs and set up prefabs
fixed coach cap and whistle to use 1 material and texture, fixed triangulation and alternative colours. removed old headset. fixed broken material on propeller cap.
added WIP confetti explosion effect first pass
added BuildingTest to probuilder scene with some modular test wall prefabs
fixed trashcan01 gib so it renders correct material, rescaled OldOven to be .8 in Y (still 1mx1m in X and Z, it's pretty much 1m cubed with splashback)
added Rusted variant material and textures to OldOven
Removed animators from TrashCan02 prefabs. Added OldOven Prefabs and assets
Scaled up props by 130%, rebuilt props so there are combined and separate versions, removed old prefabs
Merge branch 'master' of Citizens
Added GritBin01, RecyclingBin01, TrashBag01, TrashBag02, TrashCan01, TrashCan02 props with variations
split coin texture up to separate textures and remapped uvs
resized coin albedo textures in unity
Merge branch 'master' of Citizens
removed duplicate coin prefabs, condensed to one mesh and rebuilt albedo and normal maps so they can offset
Merge branch 'master' of Citizens
lightened up lod are of leaves texture and set material to use tga instead of psd. tweaked bark tint colour in material a bit to blend better with leaves
removed metallic maps from FoamHand and BeachBall collectibles, added roughness to alpha channel of albedo and set up material accordingly
Rebuilt foliage. Switched to amplify shader, merged materials and textures to reduce draw calls
updated foliage textures, materials and shaders. rebuilt shader in amplify shader editor. merged materials and textures and built shadow lod.
Balanced some more roughness values in howiestuff textures. converted over brick03, gardenwall, sidewalk, tarmac and concretefloor to pbr, built up some more test stuff in Urban scene
rebuilt wood01 texture with proper normal and ao. balanced roughness and ao, added to howie's scene and half and halfed the scene to show one side pbr and the other side nonpbr
Merge branch 'master' of Citizens
resized HowieSTuff textures in Unity
added pbr variant materials/textures to HowieStuff
Merge branch 'master' of Citizens
Merge branch 'master' of Citizens
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905
Fixed erroneous names for some hair items in the inventory.
Added WIP environment tiles materials and textures and updated props scene with them in to test
tweaked roughness on particleboard textures
removed coach headset prefab and moved over to coach cap. fixed backfaced star on army cap. removed fly particle effect from dunce cap. added 3 colour variations for most hats
added drywall and particleboard materials for new ships
Added Collectibles folder and FoamHand and BeachBall props with lods and gibs
Merge branch 'master' of Citizens
added coach cap, coach headset, coach whistle, coach whistle effect, army cap, propeller cap and fixed icon renders for existing hats, built undersides to existing hats that didn't have any, set up prefabs and data sets
added coach cap, coach whistle and coach headset prefabs, textures materials and coach whistle effect. need to set up icons and finalise
added proto dev materials and textures for doors, windows, floor, stairs, tidied up psd with guides and correct grid size