branchrust_reboot/maincancel

32,732 Commits over 4,079 Days - 0.33cph!

7 Years Ago
protocol++ manifest
7 Years Ago
added d type flip flop
7 Years Ago
Upkeep debug stuff
7 Years Ago
Merged in AI changes.
7 Years Ago
fixed monument puzzles
7 Years Ago
static generator has unlimited power
7 Years Ago
wiretool nobuildzone fixes
7 Years Ago
profile samples battery perf
7 Years Ago
Network++ Phrases
7 Years Ago
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7 Years Ago
battery logic fixes battery charge efficiency reduced to 50% cable tunnel works with batteries combiners are root entities !fixed tonnes of gears from recycling electrical components vastly increased laser detector range door manipulator works properly with fast toggle on/off while door is busy
7 Years Ago
WHY DO YOU HATE ME PLASTIC
7 Years Ago
Added hurt triggers to elevators so you're killed when they crush you
7 Years Ago
compile fixes
7 Years Ago
merge into main
7 Years Ago
skin approval
7 Years Ago
Added parenting trigger to procedural lifts Scene2Prefab launch site
7 Years Ago
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
7 Years Ago
Car battery / fixed rotation issues
7 Years Ago
battery update laser detector update
7 Years Ago
merge into main
7 Years Ago
Car battery meshes / textures
7 Years Ago
Build fix attempt #2
7 Years Ago
Build fix
7 Years Ago
Merge from entity_parenting_elevators
7 Years Ago
use translated names for objects instead of prefab names better wire connections better lookat info
7 Years Ago
fixed laser detector added flow blocker many bugfixes protocol++
7 Years Ago
Added anim events for wire renderer visibility
7 Years Ago
updated vm wire anims, updated cable skinning
7 Years Ago
reverted wire animator back to previous version
7 Years Ago
Metal Rowboat, materials textures, gibs and lods
7 Years Ago
merge into main
7 Years Ago
missing icon
7 Years Ago
compile fix
7 Years Ago
WireTool lookat info
7 Years Ago
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7 Years Ago
Client NRE fix
7 Years Ago
comiple fix
7 Years Ago
compile fix skin approval
7 Years Ago
merge into main
7 Years Ago
Removed unused method from BaseEntity (accidentally added in 29904)
7 Years Ago
Particle effects that are spawned via the effect library switch their simulation space according to their parent
7 Years Ago
Entities can have child entities in their hierarchy
7 Years Ago
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7 Years Ago
Fixed missing Profiler.EndSample in TeamUpdate
7 Years Ago
Added ocean_patrol_path_iterations convar Added timer / editor loading screen text to ocean patrol path generation
7 Years Ago
Nuked unused meta
7 Years Ago
Added normal offset control to rust/std+wind shader variants
7 Years Ago
Exposed NPC vending machines to SDK prefab list
7 Years Ago
Fix roof colider issue inside the cargo ship interior