32,621 Commits over 4,048 Days - 0.34cph!
Added custom / community map support via URL
Network++
Reversed animal swimming (they still slow down in water).
Progress on improving Scientist searching for lost enemy targets.
Increased Scientist threat memory.
Improved Scientist AI for unseen threats.
Navigation waits for pending paths a bit better.
Updated names on scientist loadouts.
Improvements to target scoring momentum.
Improvements to animals in water.
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Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
First pass on animals in water improvements.
Further steps toward not allowing movement while crouched for Scientists.
Second pass momentum scoring for AI targets.
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
fixed prop_render scripts on remaining style prefabs
Fixed not been able to loot downed players
First pass on target decision momentum.
Fixed weapon skins overriding clothing skins on viewmodels
Improve Scientist junkpile AI.
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fixed broken prop_renderer script on hairstyles
Potential fix for HttpImage crash in main menu
Improvements to emitting of gun noise.
Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
Cleaned up obsolete scuba files
Savas offshore junpiles and dive sites
Fix for missing component on chicken prefab error spam
Nav Mesh Link ai upgrades.
another Hapis startup error fix
Support multiple NPCs using the same waypoint set.
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)
Network++
Merge from hapis_islands
Updated DivingTank, DivingMask and DivingFins art
Improved flee behaviour and reload when idle for NPCs.
Improved navmesh link traversal.
Improved return to spawn logic and tweaked related MT scientist stats.
Fixed bug in Scientist communication, which had them sometimes communicating with themselves.
Cleaned up target memory updating.
Made forgetting memories slightly more robust.
More robust setting of NPC destinations.
Improve weird NPC animal targeting.
More robust spawn position memory for NPCs.
Updated NPC communication ranges.
Improvements to AI waypoint system.