branchrust_reboot/maincancel

34,977 Commits over 4,293 Days - 0.34cph!

7 Years Ago
Adjusted saddle to fit new horse
7 Years Ago
Added player.tickrate_cl and player.tickrate_sv convars (both are set on the server)
7 Years Ago
Optimized Vis.Entities / Vis.Components / Vis.EntityComponents further
7 Years Ago
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
7 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
7 Years Ago
compile fix
7 Years Ago
optimization pass
7 Years Ago
laser fix
7 Years Ago
laser beam perf fix
7 Years Ago
Merge from HorseArtUpdate/HorseHair
7 Years Ago
▇ █▇▇▊▌ ▍▊▅▍▊▉▄▌▋▉ ▆▄▄█ ▉▆▄▌▌▇▄▇ ▆▍▍█▉█▆
7 Years Ago
Merge from network_lerp_3
7 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
7 Years Ago
minicopter texture fixes
7 Years Ago
Fixed misclicking accept would reject the team invite.
7 Years Ago
skin stuff
7 Years Ago
merge into main
7 Years Ago
Fixed water purifier disappearing after going out of network range
7 Years Ago
horse footstep max voices horse LODs + RendererLOD
7 Years Ago
SendNetworkUpdate_Position profiling
7 Years Ago
Fixed performance issues caused by DateTime.Now
7 Years Ago
Stuff spawned with entity.spawn always faces the camera
7 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
7 Years Ago
Testing silly buoyancy optimization
7 Years Ago
Fixed IndexOutOfRangeException on reconnect
7 Years Ago
Packet handling profiling
7 Years Ago
minicopter culling and better LODs
7 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
7 Years Ago
Removed some initial global tree snapshot overhead
7 Years Ago
Fixed initial global tree snapshot not working
7 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
7 Years Ago
db shotgun worldmodel prefab lod fix
7 Years Ago
Merge from global_trees
7 Years Ago
fixed crate marker sending too many network updates
7 Years Ago
minicopter sleep fixes
7 Years Ago
potential NRE fix
7 Years Ago
minicopter optimizations
7 Years Ago
Added eye_blinking and eye_movement convars
7 Years Ago
Merge from playeranimator_swap_test
7 Years Ago
█▆▅▇██▅▄▊▉ ▋▍▇▊▇▉█▋▌▊▉ ▍▆▍▌▊
7 Years Ago
▋▊▌██▉▅▉ ▉▆▄
7 Years Ago
▆▇▅▆▍ ▊▊▄█
7 Years Ago
▇▍▍▊▇▅▆█ ▅▄▌
7 Years Ago
▌▋▆█▌▆▋▍▄▋▅ ▆▆▆▇▌
7 Years Ago
old skin stuff
7 Years Ago
Hitch & Trough: Lods/Col/prefab setup/materials & textures
7 Years Ago
Added streamer mode to options menu
7 Years Ago
Arcade machine gibs
7 Years Ago
Skin.ReadDefaults NRE fix
7 Years Ago
Merge from unloadprefabs_2