32,668 Commits over 4,048 Days - 0.34cph!
divesites have a floating buoy marking their position
Underwater rock formation test
Added WaterCheck + WaterCheckGenerator
Added terrain margin meshes at the edge of the terrain mesh
Valid world bounds also check against terrain margin dimensions
Updated Hapis spawns to include divesites
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Don't strip child objects when tagged as "persist"
Fixed spinner wheel placement NRE (in editor?)
Fixed issue with vm rock idle popping
High external walls and gates decay much faster when placed outside of TC range
Combat log is delayed by 10 seconds (combatlogdelay convar)
BBQ volume tweaks to prevent clipping through walls
Eoka desc update
Diving suit typo fix
Phrases
block players inputting items into APC crate
added basic divesite
scuba gear spawns in tool crates
protocol++
Increased AO sample count to Medium
Fixed editor-only compile error
Update ambient occlusion effect to AO2/GTAO
Added detail layer to hoodie material
Added UV2 for detail layer to hoodie
Added knitted fabric detail textures
Turned shadows off for all viewmodel clothing
Added wetsuit viewmodel
Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
Improved water shader and materials to replicate IOR closer to water
Added underwater reflection and proper IOR-based fresnel
Added control parameters for near wave normal and displacement scale
Fixed regression in caustics when underwater (needs proper water volume)
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Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
Added windx manager api to compute wind force at location
Fixed missing LOD0 on diving mask
Diving Mask LODs
Material fixes
Diving tank/regulator LODs
Added female wetsuit mesh
Placeholder diving tank/regulator art
added wetsuit
hazmat suit also protects from getting wet
can wear hats with goggles
updated diving gear
added oxygen tank
no more cold breath under water
protocol++
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Placeholder wetsuit art (missing female version for now)
ai_dormant true by default
Removed ancient code to ignore multiple position ticks that were received in a single frame
Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
Removed changes that failed to fix Dormant bug.
Crafting queue item drop radius tweaks
Fixed fps clothing not being bundled
Fixed server browser randomly missing servers on reorder