32,672 Commits over 4,079 Days - 0.33cph!
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Added deferred mesh decal instancing
Enabled gpu instancing on a couple hundred materials
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scaled down ch47 map marker
skin approval
Remove fire delay when scientists are mounted.
Updated 360 shooting pose
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Merge from projectile_trajectory
Network++
VisitURL no longer opens mid game while jumping, opening chat
scientist projectiles no longer hit the ch47 fuselage due to lerp
can once again stick c4 etc on vehicles
hackable crate resets decay time when hack start/stops
much, much better push behavior
exiting boat at low velocity places you on top of boat
removed ability to spam swapseats
Fixed nudity censor clipped by water and water masks
Projectile trail renderer is invisible for the first 6 meters
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
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Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
Block player inputting items into elite crates
early exit out for dismount position checks
only driver can turn boat on/off or access fuel
Use world cache in the editor by default as well when running only the client
Fixed rare orphaned client side entities
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Added additional info to entity console commands
Added entity.find_status console command
Fix some levels being wrong underwater
Improved LOS for CH47 mounted scientists.
Improvements to CH47 mounted scientists.
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
Potential fix for rare issue that could cause dual wielding / player model corruption
Enabled pool.player_model by default again
Fix oversized rustle triggers on some of the new trees
Louder headshots
Potential fix for sounds occasionally being occluded incorrectly
phrases
manifest
skin approval
random seed for server created projectile effects (scientists shooting)
added 'swap seats' command to options menu (default = x)
hacked crate landing effect
ch47 is hostile while orbiting
AK47 more random recoil
AK47 HIP FIRE ONLY has more aimcone ONLY HIP FIRE RELAX
less junk in elite crates and airdrops
SAP costs 4 hqm instead of 8
SAR now has an hqm cost of 4
SMG HQM cost halved
Heavy plate move speed nerf very very slightly reduced
Heavy plate costs halved
longsleeve + tshirt cost 20 scrap to research (was 75), slightly higher radiation protection
long sword cost reduced
hv rocket cost reduced to almost 1/4 that of rocket
hv rocket damage reduced to 1/4 rocket
rocket lancher cost reduced
rocket launcher durability increased
hide armor costs reduced
ch47 health balance
ch47 damage effects
ch47 drops crate when killed (if it has one)
ch47 polish
Fixed super rare pooling NRE (maybe)