32,668 Commits over 4,048 Days - 0.34cph!
Merged from /fps_clothes_implementation
Support for target marking in AI.
Stole Bill Lowe's WaypointSet from Ruin.
Fixed a spawn bug with Animals that would prevent them from coming alive.
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Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
Started expanding Scientists with more spawn control and mobility features.
Placeholder diving mask and fins art
Fix for dormant ai related changes.
Even more work on dormant ai bug.
More work on dormant ai bug.
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
Attempt at fixing Dormant AI wakeup bug.
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Fix for potential material-related NRE in water rendering
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Renamed UpdatePositionFromNetwork to SetNetworkPosition
Renamed UpdateRotationFromNetwork to SetNetworkRotation
Made PositionLerp more generic
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Fixed broken lighthouse UV's
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Limit crafting queue length to 8
More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
Fixed underwater ocean rendering glitch when looking up
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Fixed underwater horizon artifact
Fixed a few shader compile warnings
Upgraded ppsv2 to latest
Fixed annoying benign glcore compile error (unity bug + ppsv2)
Optimized sending of packets to players in a radius
No longer send entities that aren't in any network group to all connections (this should never happen)
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Disabled some boat debugging
boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down
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Added deferred mesh decal instancing
Enabled gpu instancing on a couple hundred materials