branchrust_reboot/maincancel

32,668 Commits over 4,048 Days - 0.34cph!

7 Years Ago
Merged from /fps_clothes_implementation
7 Years Ago
Support for target marking in AI.
7 Years Ago
Stole Bill Lowe's WaypointSet from Ruin.
7 Years Ago
Compile fix
7 Years Ago
Fixed a spawn bug with Animals that would prevent them from coming alive.
7 Years Ago
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7 Years Ago
Subtracting 26515 & 26516 - Fix for players unable to loot dropped items
7 Years Ago
Started expanding Scientists with more spawn control and mobility features.
7 Years Ago
Placeholder diving mask and fins art
7 Years Ago
Fix for dormant ai related changes.
7 Years Ago
Dormant ai bug stuff.
7 Years Ago
Even more work on dormant ai bug.
7 Years Ago
More work on dormant ai bug.
7 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
7 Years Ago
merge into main
7 Years Ago
Attempt at fixing Dormant AI wakeup bug.
7 Years Ago
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7 Years Ago
Fix for potential material-related NRE in water rendering
7 Years Ago
skin approval
7 Years Ago
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7 Years Ago
goggle test
7 Years Ago
PositionLerp tweak
7 Years Ago
PositionLerp ifdefs
7 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed broken lighthouse UV's
7 Years Ago
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7 Years Ago
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7 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
7 Years Ago
Fixed underwater ocean rendering glitch when looking up
7 Years Ago
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7 Years Ago
Fixed server compile
7 Years Ago
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7 Years Ago
Fixed underwater horizon artifact Fixed a few shader compile warnings
7 Years Ago
Upgraded ppsv2 to latest Fixed annoying benign glcore compile error (unity bug + ppsv2)
7 Years Ago
Optimized sending of packets to players in a radius
7 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
7 Years Ago
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7 Years Ago
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7 Years Ago
Disabled some boat debugging
7 Years Ago
boats kick players if their head position impacts a solid object boat deals damage to players based on velocity if their head impacts a solid object !boat peek exploit fix can not mount moving boats with drivers unless they slow down
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Added deferred mesh decal instancing
7 Years Ago
Enabled gpu instancing on a couple hundred materials