32,717 Commits over 4,079 Days - 0.33cph!
NPCs should now respect gun restrictions on mountables.
Disabled grounded npcs seeking out vehicle mountables on their own.
Support for seeking all types of mountables in NPC behaviour ai.
vehicle_flipy vehicle_sensitivity convars
ch47 movement now framerate independent
boat physics optimization
improved rowboat pushing
protocol++
player corpses interact with water
Renamed some profiler samples because Unity
More on Scientist AI and Mountables.
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
Fixed npc rotation.
Misc npc mountable stuff.
Fixed been able to build on northern cliff rocks (Savas KOTH)
Fixed double barrel shotgun missing from T2 loot table (Savas KOTH)
Fixed gap in Garage door which allowed traps to be trigged through
quartered rowboat population
boats spawn near beaches and lakes
boats despawn if left outside for an hour (make a boathouse!)
protocol++
boats now require fuel
boat 'righting' slightly more reliable
boat engine can be turned on/off
moved boat audio code into separate file for alexR
phrases/manifest
no buoyancy speed boost when unpowered
Fixed server lag corrupting lerp timestamps, sometimes permanently
use dismount position closest to seat for vehicles
maintain old view angles when dismounting
Merged from mountable ai branch.
bullets now hit water
protocol++
missing skin icons from earlier this week
added PhysicsDriven virtual for physics based timestamps
added storage to rowboat
bugfix for wrong facing players
deleted 'boattest'
Fixed repair bench skin icons not refreshing until clicked
fixed boat engine ik
boat sounds have master mixer
skin approval
network optimizations
nre fixes
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
Optimized PositionLerp.SnapTo / SnapToEnd
Fixed ore bonus have sync position flag set
Changed lerp.debug to false by default
Fixed lerp timestamp sometimes being incorrect when enabling lerp
Fixed lerp server timestamp correction sometimes getting corrupt
Added lerp.debug convar
Fixed animals turning like Slowpoke (lerp regression)
Server player loot distance and client interaction distance are closer together
Send network update when healing entities using upkeep
Nuked block texture compression test
Nuked native gpu device request api
Fixed server save timings ignoring the majority of the stall time
Stripped server schema refresh (fixes server stall every 30 minutes)
Added server timestamp correction to network interpolation
Network++
Print full exception when "error loading save" happens