branchrust_reboot/maincancel

34,579 Commits over 4,444 Days - 0.32cph!

8 Years Ago
Fixed rare orphaned client side entities
8 Years Ago
Use world cache in the editor by default as well when running only the client
8 Years Ago
early exit out for dismount position checks only driver can turn boat on/off or access fuel
8 Years Ago
Block player inputting items into elite crates
8 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
8 Years Ago
Network++
8 Years Ago
Network++
8 Years Ago
EAC SDK update
8 Years Ago
mounting fixes
8 Years Ago
ddraw fail
8 Years Ago
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
8 Years Ago
Projectile trail renderer is invisible for the first 6 meters
8 Years Ago
wounded player anim fix
8 Years Ago
Fixed nudity censor clipped by water and water masks
8 Years Ago
scientist projectiles no longer hit the ch47 fuselage due to lerp can once again stick c4 etc on vehicles hackable crate resets decay time when hack start/stops much, much better push behavior exiting boat at low velocity places you on top of boat removed ability to spam swapseats
8 Years Ago
ch47 map marker
8 Years Ago
VisitURL no longer opens mid game while jumping, opening chat
8 Years Ago
Merge from projectile_trajectory Network++
8 Years Ago
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
8 Years Ago
Updated 360 shooting pose
8 Years Ago
Remove fire delay when scientists are mounted.
8 Years Ago
scaled down ch47 map marker skin approval
8 Years Ago
Enabled gpu instancing on a couple hundred materials
8 Years Ago
Added deferred mesh decal instancing
8 Years Ago
boats kick players if their head position impacts a solid object boat deals damage to players based on velocity if their head impacts a solid object !boat peek exploit fix can not mount moving boats with drivers unless they slow down
8 Years Ago
Disabled some boat debugging
8 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
8 Years Ago
Optimized sending of packets to players in a radius
8 Years Ago
Upgraded ppsv2 to latest Fixed annoying benign glcore compile error (unity bug + ppsv2)
8 Years Ago
Fixed underwater horizon artifact Fixed a few shader compile warnings
8 Years Ago
Fixed server compile
8 Years Ago
Fixed underwater ocean rendering glitch when looking up
8 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
8 Years Ago
Fixed broken lighthouse UV's
8 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
8 Years Ago
PositionLerp ifdefs
8 Years Ago
PositionLerp tweak
8 Years Ago
goggle test
8 Years Ago
skin approval
8 Years Ago
Fix for potential material-related NRE in water rendering
8 Years Ago
Attempt at fixing Dormant AI wakeup bug.
8 Years Ago
merge into main
8 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
8 Years Ago
More work on dormant ai bug.
8 Years Ago
Even more work on dormant ai bug.
8 Years Ago
Dormant ai bug stuff.
8 Years Ago
Fix for dormant ai related changes.
8 Years Ago
Placeholder diving mask and fins art
8 Years Ago
Started expanding Scientists with more spawn control and mobility features.
8 Years Ago
Subtracting 26515 & 26516 - Fix for players unable to loot dropped items