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105,897 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Clientside networking checks, error reporting
10 Years Ago
missing #if's
10 Years Ago
merge into main eoka behaves like it did in legacy, with a few extras
10 Years Ago
merge from main added eoka strike recoil and strike functionality
10 Years Ago
Only add terrain modifier noise to splat and color
10 Years Ago
10 Years Ago
Networking tests
10 Years Ago
merge from main
10 Years Ago
Refactored decor spawning backend Added method to scatter static decor directly onto paths (roads / rivers)
10 Years Ago
Decor rules.
10 Years Ago
Networking reliablility fixes
10 Years Ago
Can crush skulls into bone fragments again
10 Years Ago
Merge from main.
10 Years Ago
Various env stuff. Backup.
10 Years Ago
Fixing some colision issues, updated the prefab scenes.
10 Years Ago
Send disconnect reasons to server before disconnecting
10 Years Ago
Added noise to terrain modifiers for less circular, more scattered shapes
10 Years Ago
Network tweaks network protocol++
10 Years Ago
Don't attempt to spawn bridges if no target direction can be found
10 Years Ago
Splat tweaks
10 Years Ago
Merge from main
10 Years Ago
Missing files.
10 Years Ago
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
10 Years Ago
Backup
10 Years Ago
adjusted repair bench recipe
10 Years Ago
eoka fixes
10 Years Ago
Final size tweaks for the custom map.
10 Years Ago
Fixed phrases not catching Translate.Phrase members Repairbench UI
10 Years Ago
Do some pre-checks on the user's auth token, reject early
10 Years Ago
Destroy player's baseProtection propertly
10 Years Ago
Fixed AK47 viewmodel casting shadows
10 Years Ago
fixed incorrect grade on twig floor
10 Years Ago
Raknet crashes with divide by zero if retryCount is less than 3(!)
10 Years Ago
Some mesh updates/fixes
10 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
10 Years Ago
Building skin top tier: meshes/textures/materials/prefabs
10 Years Ago
less deflection randomness on ricochets protocol++
10 Years Ago
Improved bow aiming (arrow now points to center of screen)
10 Years Ago
changed if( to if ( (sorry garry)
10 Years Ago
Merged repair bench into main with placeholder art
10 Years Ago
merge from main
10 Years Ago
repair bench displaying proper text placeholder art
10 Years Ago
Fixed bug in earlier client connection fix
10 Years Ago
Fixed loot containing starter blueprints
10 Years Ago
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
10 Years Ago
Fixed beartrap NRE
10 Years Ago
Fixed hide_poncho proper
10 Years Ago
Fixed error when trying to wear the hide poncho
10 Years Ago
merge from main
10 Years Ago
Tweaked terrain parameters