reporust_rebootcancel

121,428 Commits over 4,018 Days - 1.26cph!

10 Years Ago
Tweaked entity bounds of building blocks
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
Fixed health bar overflow ItemIcon doesn't use VariableReference for the container anymore
10 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
10 Years Ago
Water2.5: Touched river shader. Because unity.
10 Years Ago
ItemContainer.Save garbage
10 Years Ago
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10 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
10 Years Ago
Actual merge from main
10 Years Ago
Merge from main
10 Years Ago
Added profile blocks to saves
10 Years Ago
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
10 Years Ago
fixed foundation.steps.collision orientation
10 Years Ago
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10 Years Ago
Added timewarning to GarbageCollectionHandler Seperated gc.collect from gc.unload
10 Years Ago
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
10 Years Ago
Send server info with bug reports
10 Years Ago
Network Cache
10 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
10 Years Ago
Water2.5: Fixed SSAO command buffer ordering Water2.5: Fixed rivers getting ocean wave displacement
10 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
10 Years Ago
Reduced cupboard health
10 Years Ago
updated RustBuilder
10 Years Ago
Effects WIP 2
10 Years Ago
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes Water2.5: Changed transparent order queue
10 Years Ago
Effects WIP
10 Years Ago
Added DDraw shader to "always include" list
10 Years Ago
Clientside GC
10 Years Ago
Fixed "Look rotation viewing vector is zero" logs
10 Years Ago
AI garbage, perf
10 Years Ago
client compile fix (sorry!)
10 Years Ago
greybox implementation
10 Years Ago
merge from main
10 Years Ago
water extinguishes fireballs
10 Years Ago
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10 Years Ago
heli code cleanup 3
10 Years Ago
heli code cleanup pass 2
10 Years Ago
Removed EntityComponent.Awake since it's redundant
10 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
10 Years Ago
heli code cleanup pass 1
10 Years Ago
Sentry detailed greybox models
10 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
10 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
10 Years Ago
All prefabs start disabled
10 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
10 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
10 Years Ago
All projection distance on decals changed to .1 Added Metalore and stone decals.
10 Years Ago
Sound profiling
10 Years Ago
Tool cupboard model, textures, lods and gibs