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121,402 Commits over 4,018 Days - 1.26cph!

10 Years Ago
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10 Years Ago
Some workshop skins
10 Years Ago
Reapplied delayed stability refresh after load
10 Years Ago
workshop skin organisation
10 Years Ago
Fixed blueprint header Weapon skin capabilities
10 Years Ago
New Blood Impact FX's New Stab decals
10 Years Ago
Fixed infinite loop in RainSurfaceAmbience
10 Years Ago
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10 Years Ago
Switched skins to use categories for rareness/price, instead of setting each individually
10 Years Ago
tweaked some prefab settings for the addons
10 Years Ago
finished the prefabs for all of the military addons
10 Years Ago
GC allocation reduction in Sound and Ambience systems Use a coroutine to stop/recycle sounds instead of invokes
10 Years Ago
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png Added "sysinfo" console command Added memory usage functions to native (cuz it doesn't work from Unity) Fixed warnings, spelling errors Bug reporter passed used memory stats
10 Years Ago
Don't allocate cells / batches if collider batching is disabled
10 Years Ago
merge from main
10 Years Ago
Fixed broken weapon reload
10 Years Ago
Blueprint sort speedup
10 Years Ago
Fixed selected item name not showing up (thanks HarryMachin)
10 Years Ago
Splitter fix
10 Years Ago
Server compile fixes
10 Years Ago
Timings on server startup align a bit more nicely
10 Years Ago
RustBuilder crashes - unhelpful
10 Years Ago
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10 Years Ago
Fixed barricade placement on constructions being very finicky
10 Years Ago
Tweaked entity bounds of building blocks
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
Fixed health bar overflow ItemIcon doesn't use VariableReference for the container anymore
10 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
10 Years Ago
Water2.5: Touched river shader. Because unity.
10 Years Ago
ItemContainer.Save garbage
10 Years Ago
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10 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
10 Years Ago
Actual merge from main
10 Years Ago
Merge from main
10 Years Ago
Added profile blocks to saves
10 Years Ago
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
10 Years Ago
fixed foundation.steps.collision orientation
10 Years Ago
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10 Years Ago
Added timewarning to GarbageCollectionHandler Seperated gc.collect from gc.unload
10 Years Ago
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
10 Years Ago
Send server info with bug reports
10 Years Ago
Network Cache
10 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
10 Years Ago
Water2.5: Fixed SSAO command buffer ordering Water2.5: Fixed rivers getting ocean wave displacement
10 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
10 Years Ago
Reduced cupboard health
10 Years Ago
updated RustBuilder
10 Years Ago
Effects WIP 2
10 Years Ago
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes Water2.5: Changed transparent order queue