127,483 Commits over 4,109 Days - 1.29cph!
Another minor LightEx / LocalPositionAnimation optimization
Force disabling biome tinting in lowest shader level
Added mips to some terrain textures for better texture cache occupancy
Modified remaining fetches to use lods
Moved biome tint computation to vertex program
Re-enabled biome tinting in lowest shader level
Fixed non-critical compilation error in unused shader
First stage gbuffer reshuffle + switch to spheremap normal encoding
"Breaks Into" on item description
fixed the anim event on the pistol deploy
improved the third person pistol hold
fixed some stuttering with the walk / run animation blends
some material zoo test map updates
Barges models/LODs/Prefab Update
Final barge models, added colliders, prefabs update
Updated water bottle vm anims & controller
Combat log includes timestamp
Rolled back to octahedron normal encoding; spheremap just not good enough for ws
Fixed base and subsurface normals
Moving transmission over to more generalized translucency
Cleaning up gbuffer packing code
Fixed skin curvature
fixed a bug with the 3rd person jumping animation
Finished harbor crane, added LODs and colliders
Fixed issues with some pool.mode set to 2
Industrial markings spec and normal
Shelves can no longer be placed on deployables (RUST-1258)
fixed footstep bug when player is barefoot
Cinder blocks texture set
Warehouse models WIP
Cherry picked latest shader changes from main
Fixed mesh decal lighting
Cherry picked mesh decal lighting fix