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129,166 Commits over 4,140 Days - 1.30cph!

9 Years Ago
resized targ computer albedo
9 Years Ago
charcoal
9 Years Ago
HQ Metal/Ore/Metal Fragments
9 Years Ago
paper
9 Years Ago
Bandage optimisation
9 Years Ago
sulphur
9 Years Ago
leather
9 Years Ago
cloth
9 Years Ago
explosives
9 Years Ago
generic cans large and small
9 Years Ago
CCTV Camera
9 Years Ago
animal fat
9 Years Ago
gunpowder
9 Years Ago
Wind generator isn't craftable
9 Years Ago
New skins
9 Years Ago
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9 Years Ago
Item ID is shown as ReadOnly instead of HideInInspector
9 Years Ago
9 Years Ago
Toptier door hatches wont cull (for now)
9 Years Ago
Pickaxe optimisation
9 Years Ago
vending machine now shows condition for item being sold vending machine obeys preventBuilding bounds vending machine destroys when ground is removed max transactions/sell order amount for conditioned items limited to 1
9 Years Ago
vending machine accepts up to 9999 currency stack size fixed exploits
9 Years Ago
vend machine health displays when below 95% (was 70%) CC : reddit
9 Years Ago
vending machine with full inv drops currency items out the back fixed being unable to place vending machine inside metal doorways
9 Years Ago
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
9 Years Ago
Tweaked transmission and added biome tinting Added transmission to foliage shader and stripped more unused properties Updated speedtree shaders with transmittance params
9 Years Ago
Fixed server side player eyes position when duked (I think?)
9 Years Ago
flame turret no longer turns on for one frame when hit with melee and out of fuel
9 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
9 Years Ago
Disabled culling by default due to last minute issues
9 Years Ago
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
9 Years Ago
Fixed potential NRE in ArticulatedOccludee
9 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
9 Years Ago
CodeGen clean rebuild
9 Years Ago
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks + prefab setup
9 Years Ago
switching overgrowth materials to nature/foliage shader
9 Years Ago
LOD adjustments for Target computer
9 Years Ago
LOD adjustments for rope
9 Years Ago
LOD adjustments for Metal Fragments
9 Years Ago
LOD adjustments for animal fat
9 Years Ago
LOD adjustments for large generic can
9 Years Ago
LOD adjustments for the washing machine
9 Years Ago
LOD adjustments for broken wheel
9 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
9 Years Ago
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes + prefab setup
9 Years Ago
posish fix for the office occluder - airfield
9 Years Ago
tweaks
9 Years Ago
Fixed some graphics effects not actually toggling
9 Years Ago
Scene2Prefab
9 Years Ago
Industrial fixtures greybox