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129,300 Commits over 4,140 Days - 1.30cph!

9 Years Ago
Stone spear optimisation
9 Years Ago
Armored doors LOD1 include the peep hole
9 Years Ago
Water bucket optimisation
9 Years Ago
Fixed UV errors in metal chest plate
9 Years Ago
Fixes
9 Years Ago
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9 Years Ago
Baseline
9 Years Ago
Game object layer is included in renderer key hashing (batching)
9 Years Ago
vending machine progress
9 Years Ago
compile fixes
9 Years Ago
Fixed deferred mesh decals
9 Years Ago
Back to safe applyVis Hiz culling enabled by default
9 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
9 Years Ago
added most vending machine functionality protocol++
9 Years Ago
Client build issues
9 Years Ago
merge from main
9 Years Ago
Disabled occlusion culling on server
9 Years Ago
Bow optimisation
9 Years Ago
Slimmed down GoogleAnalytics to single file, portable
9 Years Ago
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9 Years Ago
Replaced old roadside powerboxes on procgen - removed old
9 Years Ago
9 Years Ago
Fix for skinning errors on female torso
9 Years Ago
deleting old wm to avoid conflicts
9 Years Ago
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
9 Years Ago
Increased steam auth timeout Vending machine tweaks Phrases
9 Years Ago
Fixed skin rendering on some icons
9 Years Ago
Hatchet optimisation
9 Years Ago
Manifest
9 Years Ago
Hatchet icon
9 Years Ago
Toptier door hatches cull further away (100m)
9 Years Ago
Analytics keepalive
9 Years Ago
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9 Years Ago
Target Computer
9 Years Ago
resized targ computer albedo
9 Years Ago
charcoal
9 Years Ago
HQ Metal/Ore/Metal Fragments
9 Years Ago
paper
9 Years Ago
Bandage optimisation
9 Years Ago
sulphur
9 Years Ago
leather
9 Years Ago
cloth
9 Years Ago
explosives
9 Years Ago
generic cans large and small
9 Years Ago
CCTV Camera
9 Years Ago
animal fat
9 Years Ago
gunpowder
9 Years Ago
Wind generator isn't craftable
9 Years Ago
New skins
9 Years Ago
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