127,951 Commits over 4,109 Days - 1.30cph!
Auto turret accent sound voice limiting tweaks
Voice limiting tweaks
Play camera focus sound less often on auto turret
Potential fix for crash bug.
Disabled scientist populations by default.
Disabled nav_grid by default.
Beancan charge, C4, Bone Knife, Bota bag - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Fifth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Better server startup logging in case this doesn't do it
Merged from NavMesh Link branch
Fixed a couple Server vs Client compile errors.
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
Fixed ai.prefab data reset.
Increased launch site spawn priority to highest
ApplyTerrainAnchorsNew is now the default
Don't cache map in editor
Fixed grass meshes sometimes reaching onto other splats
Supermarket junk colliders
Updated supermarket prefab
geiger counter entity / animations
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
Updated microcliff splat and topology modifiers to make their transition look less horrendous
added 3rd person animations for holding the camera properly.
fixed the camera materials
tweaked the 3rd person walking animations
Fixed some monument prefabs being saved active instead of inactive
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
Fix for ServerImage displaying incorrect since Unity update
Moved tonemapping+grading effect back to main camera
Fixed screen space shadows
Clothing edits to match new geometry
overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
Updated speedtree shaders
Updated motion vectors shader
Updated standard cgincs
fixed geiger counter pose
made geiger counter rod folow the left hand
Fixed image layer NRE when composite isn't available
Fixed deferred mesh decals
Added back shaderwarmup for editor only + shader variant collection
Fix for main menu news img displaying incorrect since Unity 2017 update
Removed editor shader warmup (see comment)
Stripped shadervariants asset
Supermarket products finished textures
Cleaner seperation of server and client in ai code.
No nested coroutines in navmesh grid generation.
New convars to control navmesh grid generation (cell size and height).