127,483 Commits over 4,109 Days - 1.29cph!
Fixed some hair materials not replaced when switching between player seeds
Cleared a couple of heap allocs
can hover over body part in inventory to see local protection
removed a bunch of unused damage types from armor display
can wear bandana with bucket helmet and wood armor helmet
Restored 2017.2 DXT5nm shader corrections
Body hover locations now scale correctly
junkyard progress backup - barbedwire progress - rusty tank
Roofs now occupy the wall socket at their bottom end
Made ConstructionSocket.DoPlacement all nice
Fixed proximity issue on foundations with walls
Removed construct vision trigger (no longer required)
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
Removed socket handle components (no longer required)
New entity socket finder checks all player building layers + the crater layer
Removed PlaceSourceObjects procedural component (obsolete for a long time)
Removed some super old obsolete "WorldItem_" components (all unused)
Removed BuildPrivilegeTrigger from cupboard (no longer required)
Removed occluder meshes from building blocks (no longer required, cherry pick this)
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
PostProcessLayer fall back to normal render path when TAA is disabled
overlay mask for armor display
Fixed TAA-induced alpha ghosting in player preview
new armor info panel
bone armor protects legs as well
compile fix
color change for overlay again
TAA alpha stabilization (player_preview)
armor information displays in crafting window
clothing arrow protection unified with bullet protection
explosives information panel
tweaked a bunch of impact f/x
improved watersplash on rocks effect
Fix volume jump when a sound that's already fading out is told to fade out again
Add ability to define falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu
tree bonus marker hit sound tweaks