127,456 Commits over 4,109 Days - 1.29cph!
invisible player preview fix GEqual
Proper fix for player preview shaders
Added culling debug mask
Added culling.lodcomp toggle to enable lodcomponent culling (disabled by default)
Modified culling.debug to allow multiple debug filter states; 1=dynamic, 2=static, 3=grid, 4=all
Fixed player preview alpha fade on inventory transitions
Merge from culling-lodcomp
Fixed disabling culling.lodcomp not restoring visibility on registered objects
Fixed culling always drawing gizmos (only on debug now)
X is no longer placed low enough to require a crouch
Protection typo fix
Phrases
Fix for sign painting UI been dark
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Added one missing half wall deploy volume
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
Prevent half height offset wall stacking
Tweaked wall secondary stability socket volumes
Added neighbour socket to low (1/3) walls
junkyard progress backup - heli parts prefab/colliders cleanup
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
Fixed indirect reflections on hair shader
FIxed NRE on decay entities without decay component
Force nav_wait to false in editor.
Admire animations - adding more to DB
Added instancing support to devWorldCoord shader
python skinnable
manifest
updated bunch of files
Added UnityPackageManager to ignore.conf
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest
grenades pinpull and release is much faster
grenades always throw at max velocity (no need to hold)
Fix for dark sign painting UI (attempt two)
Fixed construction parts disappearing under culling.lodcomp
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
twig half wall block models/col/gibs - block prefab updated
Immediate apply lodcomp state to all when toggling
Fixed flickering after toggling lodcomp