127,287 Commits over 4,109 Days - 1.29cph!
More on scientist behaviour.
Fix overhead when waking up a lot of dormant agents.
added 15 loading menu tips
added no build zone tip
added how to open build options tip
added hammer upgrade tip
Fixed hair specular and roughness naming
how to use bow tip
how to drink from lakes/river tip
cannot harvest tip
pickle icon
Third person sounds for water bucket, bottle, jug, and bota bag.
New flare sounds
Survey charge fuse sound and deploy sound polish
Medical Syringe sound polish and third person sounds
Third person planner deploy sound
Ambience level tweaks
Lower global voice limit on gunshots (scientist spam gun perf)
Some minor tweaks to Scientist behaviour.
Some switch compile fixes
Added printpos / printrot / printeyes server console commands
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Removed Population from Scientist.
Fixed mesh decals sometimes losing refl probe
Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
New network interpolation and extrapolation
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
Planters soil is a separate renderer
skin approval
fixed bullets causing harvest tips to show
updated planters with new models and fixed darkening of the wood
Pine trees snow biome variants
working on new strands and materials/textures
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
Reflective normal flip for foliage two-sided lighting
Removed unused skin shader variations
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
Pine trees / better snow textures
Added optional dual masked hair layers to core/skin shader