127,271 Commits over 4,109 Days - 1.29cph!
Removed weird terrain modifiers from small forest rocks
Compile fixes (water well, storage container)
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Tweaks to Scientist spawns at Military Tunnels.
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
Send EAC player tick at most once per frame
Fixed spawning at camera on CraggyIsland map
SavasIsland player spawn fix
Fixed shadow culling range to include occludee height and altitude
Updated EAC hashtool config
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Reverted EAC hashtool to previous version
tweaked hair colours and thickened out style 2, tried out multiple normal map variations on skinhairtest and added latest
Updated EAC hashtool to latest version
LineRendererActivate is IClientComponent
Brute force fix for TB-related skin hair layer seams
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.
More work on imposter shader and tools (wip)
Added foliage billboard shader
Fixed foliage material inspector property copy-paste; extended to derived shaders
Removed unused assets
Improved Scientist gun reloading behaviour.
Analytics now tracks total memory usage rather than only managed memory
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Increased Junkpile spawns along roads (Hapis)