240,452 Commits over 3,867 Days - 2.59cph!

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10 Years Ago
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Windows Build 470
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Lose anim added to controller and test script
10 Years Ago
Fix resource nodes not visually getting smaller based on contents
bot
10 Years Ago
Windows Build 469
10 Years Ago
Fixed up playground map
10 Years Ago
fixed uncrouching into ceilings and rocks
10 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
10 Years Ago
Entity.isClient set up properly before entity is activated
10 Years Ago
More INeedsToStartDisabled
10 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
10 Years Ago
Tree optimizations Protocol++ (network)
10 Years Ago
Tweak
10 Years Ago
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
10 Years Ago
Second Windows path fuckup
10 Years Ago
Error reporting tweaks
10 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
10 Years Ago
fullscreen exclusive mode
10 Years Ago
Memory optimizations
10 Years Ago
Prefab cleanup
10 Years Ago
Fixed spawn population filters (/blame changeset 7129)
bot
10 Years Ago
Windows Build 468
10 Years Ago
Don't run analytics in editor Fixed error reporting sometimes failing
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10 Years Ago
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10 Years Ago
Fixed performance regression
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10 Years Ago
Windows Build 467
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10 Years Ago
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10 Years Ago
Server compile errorz
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10 Years Ago
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10 Years Ago
OSX Build
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10 Years Ago
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