255,369 Commits over 3,990 Days - 2.67cph!
Added `Graphics.WorldScissorBounds` property, using it for Tilemap culling.
Added `RectF.TransformedBounds()` method.
Fixed ragdoll errors on u5b21
Unit interaction fixes and some Radial Menu tweaks
Fixed a couple of UI issues caused by assets moving around
Manifest stuff working properly now I think. Correct prefabs are loaded based on ID.
TOD custom mats/textures tweaked
Removed some old TP stuff
Bit by bit so plastic doesn't freak out
Lets just do it their way
osx - -Waddress-of-temporary
Experimental raknet bindings
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
[war] can spam right click to give more explicit instructions
[war] debug text when selecting single soldier
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
Fixed water writing to depth on Windows
Reverted water breaking changes
[war] tweaked gun throwing behaviour
Time of Day update to 3.0.0 prerelease 5