248,639 Commits over 3,928 Days - 2.64cph!

11 Years Ago
commiting batch 1 of re-exported anims on new rig.
11 Years Ago
Fixed compile errors Protocol++
11 Years Ago
Changed loot system to accomodate looting players (with 3 inventories) Added BaseEntityChild - so child components that aren't childen can defer to their parents (player models) Aded AtomicInvoke - will only invoke if not already Added ability to loot other players (is mostly broken) Changed inventory to use inventory UIDs instead of enums Fixed not being able to interact with hotbar, because context layer was blocking Added InvokeEvent - like a regular csharp event but calls InvokeAtomic on your MonoBehaviour Added gameobject.ToBaseEntity - which will resolve a go to a BaseEntity properly
11 Years Ago
Updated cave test scene , assets, mats.
11 Years Ago
Added soft blending and option to ignore directional lights to our custom particle shader
11 Years Ago
Added object clustering to spawn handler
11 Years Ago
Mockup updates
11 Years Ago
Added spawn probability script that can be added to resources Added procedural test scene (no networking, smaller terrain) Moved procedural map scene to release folder
11 Years Ago
Context menu placeholder
11 Years Ago
Added quick test of the ground clutter to forests
11 Years Ago
Made Alex's converted jog animation use our new rig's avatar
11 Years Ago
More missing metas
11 Years Ago
Missing metas
11 Years Ago
11 Years Ago
Fixed Biomes test level errors
11 Years Ago
Stripped out all traces of old UI Renamed HTML Menu to Menu Added Menu Background Scene (for previewing, updating the prefab)
11 Years Ago
Tweaked grass parameters
11 Years Ago
Language update
11 Years Ago
made the blend smoother when player goes from run --> jump
11 Years Ago
62 trillion brand new strands of grass. Replaces the old grass.
11 Years Ago
tweaked some of the wolf attack animations; added new wolf running animation
11 Years Ago
Improved grass planes
11 Years Ago
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
11 Years Ago
Hardcode terrain test shader toggles until the Unity bug is fixed
11 Years Ago
Can we stop adding this fog in please, it doesn't look good
11 Years Ago
Fixed missing fog in the terrain base shader
11 Years Ago
11 Years Ago
Updated shininess parameters in terrain base map shader
11 Years Ago
re-exported jog anim on new rig
11 Years Ago
Merged
11 Years Ago
Merge prep
11 Years Ago
Removed VPaint. Removed shaderforge and scenemate meta files from ignore.
11 Years Ago
Updated cave assets. Added test skin shader. Added Vertex AO bake script.
11 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
11 Years Ago
Re-targetting animations to new rig, this isn't perfect
11 Years Ago
Removed debug factor of 2 from the terrain shader
11 Years Ago
updated holdtypes animations with new rig
11 Years Ago
Fixed eyes still showing in first person mode Fixed motion blur not being applied to multi-skinned meshes
11 Years Ago
Show build cost when using hammer and looking at incomplete building block
11 Years Ago
Fixed player collision with new rig Tweaked player eye/teeth colours
11 Years Ago
fixed issue with eye texture
11 Years Ago
Added specularity properties for every layer to terrain shaders
11 Years Ago
Eyes n Teeth materials
11 Years Ago
Tooltip for planner showing resources needed
11 Years Ago
added teeth & eye player textures
11 Years Ago
Fixed naked head LOD being too severe
11 Years Ago
Added terrain test shader for the test scenes
11 Years Ago
Added 4 splat version of layer masking
11 Years Ago
SkinnedMultiMesh now handles LOD'ing properly
11 Years Ago
Deleted duplicate normal map processor