255,144 Commits over 3,990 Days - 2.66cph!

11 Years Ago
Don't open a menu if it has 0 options Furnace deployable, fully functional Deployables share building block guide material system Fixed stuff not cooking (Count module) Fixed Replace action not always working Deployables show placement validity properly again
11 Years Ago
Added furnace + sack from old repo
11 Years Ago
Added Metal Ore item Added Metal Fragments item Added Sulfur Ore item
11 Years Ago
Poison now has an effect on health Poison heals itself slowly over time Metabolism notices UI (wip) Network all metabolism data
11 Years Ago
Fixed gravity influence on AI being almost zero Fixed WolfController throwing NRE's on the dedicated server Made FollowTag use the entity lose distance as chase distance Updated AI test scene
11 Years Ago
Disabling this code until Andre can make it stop throwing NRE's
11 Years Ago
Cleaned up layer tags (removing old UI layers) Added component for doing simple curve based animation of the local position of objects Campfire light bounces about Can't place campfires on campfires (using Deployed layer) Updated camera to render Deployed layer Added Deployed layer to collision_setup prefab
11 Years Ago
Fixed campfire + wood not creating charcoal Fixed ItemConditional_Chance not working as intended
11 Years Ago
tweaked deer attack animations; added a new flinch animation
11 Years Ago
Updated wolf prefab (if everything works correctly nothing should change on the public servers)
11 Years Ago
Unity keeps modifying this file
11 Years Ago
Added wander behaviour and added it to the wolf idle state Made danger / obstacle / target info serializable for easy debugging Updated AI test scene
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11 Years Ago
LinuxDS Build 40
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11 Years Ago
Linux Build 153
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11 Years Ago
OSX Build 126
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11 Years Ago
Windows Build 79
11 Years Ago
Fix package loading exploit
11 Years Ago
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11 Years Ago
Tweaked AI controllers Added a factor to maintain the forward direction to the context map decision Tweaked follow behaviours Split AI obstacle and entity mask Made AI entity visiblity check faster and safer Updated AI test scene
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11 Years Ago
VPK Build 67
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11 Years Ago
LinuxDS Build 38
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11 Years Ago
Windows Build 78
11 Years Ago
Updated icon for c1a1c Added language string for prop physics multiplayer
11 Years Ago
Fixed potential error when turning into ragdoll
11 Years Ago
improved some deer animations ( attack / flinch / idle ); added a new eating grass animation
11 Years Ago
Cave scene updates and sounds
11 Years Ago
Fixed a tree branch, and added AM to arctic camera.
11 Years Ago
Deleted old cave scene
11 Years Ago
Commiting Terrain
11 Years Ago
Biomesarctic.
11 Years Ago
More cave scene and waterfall updates
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11 Years Ago
LinuxDS Build 36
11 Years Ago
Refactored all the things Added hacky but working wolf AI to the AI test scene
11 Years Ago
Added first version WIP of new player control rig to source folder
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11 Years Ago
Windows Build 77
11 Years Ago
Fix my fuckup
11 Years Ago
Fixed viewmodels casting shadows
11 Years Ago
Updated phrases
11 Years Ago
Updated items from admin site
11 Years Ago
added/renamed revised meshes in OBJ folder
11 Years Ago
Added feet variable for AI to step over stairs and on foundations (TODO: IK?) Refactored and tweaked some AI calculations Updated AI test scene
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11 Years Ago
OSX Build 123
11 Years Ago
Destroy corpses a bit sooner, at least until we get some kind of ragdoll freezing
11 Years Ago
Fixed corpse not saving properly
11 Years Ago
Go home, grass_puff_1_.tga
11 Years Ago
Few missing files.
11 Years Ago
Scene stuff for Bill, and started some impact effects.
11 Years Ago
Scene updates
11 Years Ago
Update metabolism and inventory seperately Send changed player state in an atomic invoke instead of checking for dirty Run metabolism much slower when asleep
11 Years Ago
Hide players when they're dead