useroctocancel

756 Commits over 365 Days - 0.09cph!

2 Months Ago
Add seagull assets + some test scripts
2 Months Ago
Fix spectator mode using the wrong mounted rotation/position overrides
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix mortar animation handles not getting disposed of properly in demos
2 Months Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
2 Months Ago
merge from main
2 Months Ago
update from player_rig_update
2 Months Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
2 Months Ago
update from main
2 Months Ago
merge from main
2 Months Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
2 Months Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
2 Months Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
2 Months Ago
subtract pickup changes
2 Months Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
2 Months Ago
Fix playable NREs when a player dies on mortars
2 Months Ago
Add chest offset IK, enable it for mortar to fix clipping issues
2 Months Ago
merge mortar_prototype
2 Months Ago
remove default value on recoil pitch duration
2 Months Ago
Fix mortar first person arms disappearing sometimes
2 Months Ago
Fix HE color in mortar UI
2 Months Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
2 Months Ago
Fix duplicate internal IDs on the new mortar animations
2 Months Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
2 Months Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
2 Months Ago
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
2 Months Ago
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix compile error
2 Months Ago
merge mortar_prototype to main
2 Months Ago
merge aim blending for mortar to mortar_prototype
2 Months Ago
merge from mortar_prototype
2 Months Ago
Smooth out aim dir for remote players
2 Months Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
2 Months Ago
merge from mortar_prototype
2 Months Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
2 Months Ago
merge from mortar_prototype
2 Months Ago
Add one shot handles, blend IK back in after firing mortar
2 Months Ago
merge from main
2 Months Ago
merge from mortar_prototype
2 Months Ago
Add placeholder sound effects to mortar shots
2 Months Ago
Fix mortar indicator not cleaning up on disconnect
2 Months Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
2 Months Ago
Add reset static fields to base screen shake
2 Months Ago
Move mortar shell visual to the prop bone on mortars
2 Months Ago
Remove mount anchor grounding on mortar
2 Months Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
3 Months Ago
merge mortar_prototype
3 Months Ago
Fix mortar compile error
3 Months Ago
merge from mortar_prototype