useroctocancel

483 Commits over 215 Days - 0.09cph!

3 Months Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
3 Months Ago
Cherry pick fix for low fps cannon reloads on other players
3 Months Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
3 Months Ago
Fix tropical1 having the wrong mesh collider assigned
3 Months Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
3 Months Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
3 Months Ago
Rebake tropical4 mesh + s2p
3 Months Ago
Rebake tropical3 mesh + s2p
3 Months Ago
Rebake tropical2 mesh + s2p
3 Months Ago
Clean up mesh chunk folders + remove old versions
3 Months Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
3 Months Ago
Update tropical4 chunks
3 Months Ago
Update tropical3 chunks
3 Months Ago
Add warning for missing spawn groups instead of just silencing them
3 Months Ago
Regenerate tropical2
3 Months Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
3 Months Ago
Null check reloaded sound for cannons
3 Months Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
3 Months Ago
Parent entities before initializing them
3 Months Ago
Update all ship trigger parent shapes to match the ship
3 Months Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
3 Months Ago
update from naval_update
3 Months Ago
Regen tropical 1 mesh chunks
3 Months Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
3 Months Ago
Add validation between lighting the fuse and firing the cannon.
3 Months Ago
merge from islands to naval
3 Months Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
3 Months Ago
Fix null refs for deep sea island models, set them to the new chunked versions
3 Months Ago
Regenerate tropical 4 chunked terrain mesh
3 Months Ago
Fix tropical3 LOD folders
3 Months Ago
Regenerate tropical 3 chunked terrain mesh
3 Months Ago
Regenerate tropical 2 chunked terrain mesh
3 Months Ago
Regenerate tropical1 terrain mesh chunks and prefab
3 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
3 Months Ago
merge from cannon_improvements
3 Months Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
3 Months Ago
merge from naval_update
3 Months Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
4 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
4 Months Ago
Disable burst compile on InvalidateRaycastHits to fix nametag visibility bugs with terrain/water.
4 Months Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
4 Months Ago
Implement fuse for cannon firing
4 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
4 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
4 Months Ago
Fix bot_exec no longer working in builds
4 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
4 Months Ago
Fix bot_exec commands in builds
4 Months Ago
Tweak cannon ball velocity/gravity.
4 Months Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
4 Months Ago
merge from bot_exec