useroctocancel

1,015 Commits over 457 Days - 0.09cph!

33 Days Ago
merge from main
36 Days Ago
kill existing turns when toggling turn in place off through convar
36 Days Ago
merge from main
37 Days Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
37 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
37 Days Ago
merge from main
38 Days Ago
merge from animation_ik_jobs
38 Days Ago
slap burst compile attributes on ik modules too
38 Days Ago
compile fix
38 Days Ago
merge from animation_ik_jobs
38 Days Ago
merge from animation_ik_jobs
38 Days Ago
bump up max ik distance
38 Days Ago
fix merge whitespace issues + nuke old comments
39 Days Ago
update ik jobs to use safe playables
39 Days Ago
merge from main
39 Days Ago
merge playable_fixes to main
39 Days Ago
more null checks
39 Days Ago
more isvalid checks
39 Days Ago
add a wrapper for all playable calls
42 Days Ago
add nullcheck for `playable is invalid` error kicking players out
42 Days Ago
Fix throwing 3p anim still playing when switching between items
43 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
43 Days Ago
move convars around
43 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
43 Days Ago
update from main
44 Days Ago
fixes for remaining LOD component pooling issues, add tests
46 Days Ago
let subsystems contribute to IK, move shields to it
46 Days Ago
optim: only add root matrices when we're doing foot IK
46 Days Ago
run job ik on a single playable graph with two outputs rather than two playable graphs
46 Days Ago
clean up, move things into a single playerik module rather than 3 different layers, run formatter
46 Days Ago
more merge error fixes, nuke old ParentArmsToCamera - its done in jobs now.
46 Days Ago
fix merge error, update ik changes for shield subsystems
46 Days Ago
update from main
49 Days Ago
fixed pooled renderer lods using lod0 materials on other lods. refactor toSet param since its no longer used.
49 Days Ago
merge from lod leak fix
49 Days Ago
fix staying lods staying active when pooling
50 Days Ago
fix train headlight beams pooling, add it to tests
50 Days Ago
Fix traincaraudio not having a reset state
50 Days Ago
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50 Days Ago
merge from main
51 Days Ago
undo throw offset
51 Days Ago
strip all the blending shit, idle just works
51 Days Ago
hook up igniting/throwing for flare in 3rd person, offset the spawn position of flares
51 Days Ago
merge from main
51 Days Ago
player model animation inspector changes: - make timeline tab default - add ik rows - fix toolbar requiring way too much space, - let frame details be shrunk to almost nothing, in a lot of cases you just need to overall view.
51 Days Ago
Fix fadeout when going from one deploy animation to another
52 Days Ago
merge from demo_ui_2
52 Days Ago
fix scrollbar styling and presets being cut off in editor curve ui
52 Days Ago
merge from main
52 Days Ago
fix train pooling errors, add them back to tests