useroctocancel

562 Commits over 274 Days - 0.09cph!

2 Months Ago
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
2 Months Ago
Default buoyancy batching to on.
2 Months Ago
Fix cannon handle spinning with buoyancy.
2 Months Ago
merge cannon window clipping fix
2 Months Ago
Fix ballista mounting checks failing in reasonable/well grounded spots. Fix cannons ignoring windows when checking line of sight.
2 Months Ago
merge small cannon fixes to main
2 Months Ago
Fix ballista null error spam. Fix cannon left ground check being assigned incorrectly in the prefab. Fix cannon ground checks being affected by ground.
2 Months Ago
Add `client.receivelatency` cvar to simulate latency/ping for debugging.
2 Months Ago
█ ▊▇▍ ▉▌██▅█▋█▌█▇ █▌▌▍▊▆▍▄▄ ▌▋█▌▄ ▋█▉▋ ▅▌ ▅▋█▊ ▇▄▅▄ ▄▊▊▄▄ ▊▊█▇█▄▇ █▊▇▅ ▌▇▉▇▇▄▆▊
2 Months Ago
merge back updated tropical1
2 Months Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
2 Months Ago
Rebake trop1
2 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
2 Months Ago
Fix crash from unclamped indices when batch fetching flow directions.
3 Months Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
3 Months Ago
Add cannon reload animations to the shared content bundle.
3 Months Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
3 Months Ago
Add another query check for native grids. dont set water infos if queries dont find anything
3 Months Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
3 Months Ago
Allow repairing cannons
3 Months Ago
Fix native grid crash with buoyancy batching enabled
3 Months Ago
merge anim fix to main
3 Months Ago
Fix edge case with playable graphs already being setup when spawning a player model, immediately set isPlayableSetup rather than next frame.
3 Months Ago
Last compile fix, tm.
3 Months Ago
Another burst compile error
3 Months Ago
Fix burst compile error
3 Months Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
3 Months Ago
Add readonly container for ocean simulation data to make parallel use a bit more sane, it was previously just disabling all read/write restictions.
3 Months Ago
Fix native grid not having a non unique add method like the managed version.
3 Months Ago
Fix performance degradation over time in buoyancy batching from growing point arrays, this basically prevented buoyancy from sleeping. Sub array all buffers to let them shrink back down.
3 Months Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
3 Months Ago
Attach cannon ball to hands when reloading cannons.
3 Months Ago
Run ocean simulation GetHeights in parallel, 2x~ faster with 100 player boats.
3 Months Ago
Make NativeGrid cell size match the behaviour of the managed Grid<T>, fixes GetNode() fetching out of bounds nodes.
3 Months Ago
Use temp job allocators for deep water checks
3 Months Ago
merge from main
3 Months Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
3 Months Ago
Reimplement deep water checks in batched buoyancy
3 Months Ago
Implement water volume checks for batched buoyancy, adds NativeGrid<T> (and an untested parallel version for later). Make waterinfo blittable.
3 Months Ago
Fix skip domain reload
3 Months Ago
Move most of buoyancy writeback into burst, add burst batch access for flow direction.
3 Months Ago
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
3 Months Ago
Fix workshop player models not playing their animations.
3 Months Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
3 Months Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
3 Months Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
3 Months Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
3 Months Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
3 Months Ago
merge from main
3 Months Ago
merge from main