useroctocancel

756 Commits over 365 Days - 0.09cph!

18 Days Ago
Make roundabouts work with the new 2 part model, interpolate swing
18 Days Ago
implement swings
19 Days Ago
Make roundabout functional, rebuild manifest
20 Days Ago
merge from cannon_mortars_subsystems
20 Days Ago
Fix mortars getting stuck in firing loops in demos
24 Days Ago
update from main
24 Days Ago
Fix multiple meshes in one lod group not registering as individual meshes
24 Days Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
24 Days Ago
merge from optim_bonerenderer
24 Days Ago
push codegen
24 Days Ago
Add mesh.list_skinned to dump a csv of all active skinned meshes
26 Days Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
27 Days Ago
Add PNG sequence/MP4/Prores demo exporter
27 Days Ago
Add linear/cubic spline camera math utils/jobs
27 Days Ago
Add demo controls UI
27 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
27 Days Ago
merge from cannon_mortar_subsystems
27 Days Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
27 Days Ago
update from main
31 Days Ago
merge from fix_deepsea_terrain
31 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
31 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
32 Days Ago
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
33 Days Ago
merge from addtoterrain_fix
33 Days Ago
Fix s2p AddToHeightMap not filtering colliders
33 Days Ago
merge from cannon_fuseburn
35 Days Ago
update from main
51 Days Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
52 Days Ago
update from main
52 Days Ago
Fix miner's hat not showing up in the workshop editor
52 Days Ago
merge from PlayerRigUpdate2
52 Days Ago
merge from mortar_fixes
52 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
52 Days Ago
Fix rare NRE from missing player models when creating sweep handles
52 Days Ago
update from main
53 Days Ago
merge from PlayerRigUpdate2
53 Days Ago
Fix burst cloth when spawning in near sleeping players
53 Days Ago
merge from main
53 Days Ago
merge from PlayerRigUpdate2
53 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.
53 Days Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
54 Days Ago
Fix playables not disposed error in editor
54 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
55 Days Ago
Update skinnable fileIDs
59 Days Ago
Remove turn animations from AK, seems to break stuff even tho they aren't used
59 Days Ago
Push up temp animations and angles for turn in place, maybe they can be used as reference
59 Days Ago
Add secondary motion/foot scatter, re-format fields
59 Days Ago
Turn in place IK subsystem, turns the player's lower body towards where they're facing rather than just sliding the feet - still kinda robotic.
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix animation handles not being freed on mortars/cannons in demos