useroctocancel

928 Commits over 396 Days - 0.10cph!

44 Days Ago
Add gradients for rust utk, add them to timeline/options panel
44 Days Ago
Fix puppets not compiling in client-only mode
44 Days Ago
merge from shield on back
44 Days Ago
Turn shield on back into a bind
44 Days Ago
merge from shield_on_back
44 Days Ago
...don't allow for toggling it too quickly.
44 Days Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
44 Days Ago
Disable gestures on roundabouts/swings
44 Days Ago
update from main
44 Days Ago
merge from shield anim subsystems
44 Days Ago
Fix compile error oops
44 Days Ago
merge from shield anim subsystems
44 Days Ago
One more fix for the shield on other players
45 Days Ago
UX changes + polish (animations/highlights/better guides)
45 Days Ago
Refactor demo controls styling into uss rather than just inline styling big chunks.
45 Days Ago
merge from main
45 Days Ago
merge from shield anim subsystem
45 Days Ago
merge from main
45 Days Ago
Nuke shield hand entity offset from all held items that had it, it's no longer used, shields just work.
45 Days Ago
Clean up old code/states
45 Days Ago
Move blocking into subsystem too
45 Days Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
49 Days Ago
update from main
49 Days Ago
Restore old UI under `demo.legacyui` cvar, allow multiple animation clips on one track with cross blending, switch UI toggle key to tab.
49 Days Ago
Puppets, demo player clothing + position overrides.
49 Days Ago
Add shot director mode, basically the same as demo1 ui camera recording
49 Days Ago
hook up demo2 UI to the game
49 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
49 Days Ago
merge from main
49 Days Ago
merge from main
49 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
50 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
50 Days Ago
merge from main
50 Days Ago
merge from shield_anim_subsystem
50 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
51 Days Ago
Move shields to subsystems
52 Days Ago
Fix skinned legs/hands getting culled when using debug cam
55 Days Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
55 Days Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
55 Days Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
55 Days Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
55 Days Ago
Cache estimated velocity in position lerp
55 Days Ago
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.
57 Days Ago
cache bounds, still kinda slow
58 Days Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
58 Days Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
59 Days Ago
enable leg animator for continous turns
59 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
59 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
59 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles