useroctocancel

658 Commits over 304 Days - 0.09cph!

2 Months Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
2 Months Ago
merge cannon_fuseburn to main
2 Months Ago
Remove exit time between reload -> reloaded state in cannon barrel
2 Months Ago
update from main
2 Months Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
2 Months Ago
Automatically generate help text for convars with args that don't have help text in the attribute
2 Months Ago
merge cannon_fuse_burn to main
2 Months Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
2 Months Ago
update from main
2 Months Ago
Fix cannon handle spinning due to buoyancy.
2 Months Ago
merge randomize_seed to main
2 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
2 Months Ago
Fix cannon jitter when reloading and firing at high ping.
2 Months Ago
merge cannon_fuse_burn into main
2 Months Ago
Fix cannon reload camera animation looping back into itself.
2 Months Ago
merge from main
2 Months Ago
update from main
2 Months Ago
update from main
2 Months Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
2 Months Ago
Fix crash with paddling pool unloading.
2 Months Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
2 Months Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
2 Months Ago
Add `server.randomize_seed` cvar to set random seeds on launch.
2 Months Ago
merge buoyancy_fixes to main
2 Months Ago
Implement cutoff planes and artificial water info for water volume burst queries, fix water volume queries using the wrong axis(wtf).
2 Months Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
2 Months Ago
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2 Months Ago
merge buoyancy_fixes to main
2 Months Ago
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2 Months Ago
merge cannon_protection to main
2 Months Ago
update from main
2 Months Ago
merge from cannon_slowdown
2 Months Ago
run codegen :facepalm:
2 Months Ago
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
2 Months Ago
Remove "Disable Platform Services" from iteration speed editor menu, it breaks way too often while other settings are generally safe to use.
2 Months Ago
Add cvar for controlling cannon hit slowdown on boats
2 Months Ago
update from main
3 Months Ago
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3 Months Ago
Slow down player boats when after being hit by cannons.
3 Months Ago
Add protection for mounted cannon users (50% to all for now)
3 Months Ago
merge nre_fix back to main
3 Months Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
3 Months Ago
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
3 Months Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
3 Months Ago
Change original fuse animation time to 1s to fix animation timescaling.
3 Months Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)
3 Months Ago
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
3 Months Ago
Default buoyancy batching to on.
3 Months Ago
Fix cannon handle spinning with buoyancy.
3 Months Ago
merge cannon window clipping fix