useroctocancel

928 Commits over 396 Days - 0.10cph!

59 Days Ago
Disable wielding items on swings/roundabout
60 Days Ago
Styling fixes for search/scrub/filtering
60 Days Ago
redo flat view, it was mostly unusable before
60 Days Ago
Add scrub slider similar to the one in frame debugger
60 Days Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
60 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
60 Days Ago
fix trailing comma
2 Months Ago
Arm weight IK, needs more param tweaks
2 Months Ago
implement actual turn in place on the player animation controller with blend trees
2 Months Ago
update from main
2 Months Ago
Add an alternative frame debugger window that lets us save/load back captures, diff and create summaries .
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
Fix collider parenting on roundabouts, s2p
2 Months Ago
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
2 Months Ago
merge from roundabout
2 Months Ago
merge roundabout changes from monument complex
2 Months Ago
merge from roundabout
2 Months Ago
Implement swing/roundabout animations, cleanup, more manifest updates
2 Months Ago
update from apartment_monument_complex
2 Months Ago
Update manifest
2 Months Ago
merge functional roundabouts + swings
2 Months Ago
optimize, fix camera jitter on swings
2 Months Ago
Make roundabouts work with the new 2 part model, interpolate swing
2 Months Ago
implement swings
2 Months Ago
Make roundabout functional, rebuild manifest
2 Months Ago
merge from cannon_mortars_subsystems
2 Months Ago
Fix mortars getting stuck in firing loops in demos
2 Months Ago
update from main
2 Months Ago
Fix multiple meshes in one lod group not registering as individual meshes
2 Months Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
2 Months Ago
merge from optim_bonerenderer
2 Months Ago
push codegen
2 Months Ago
Add mesh.list_skinned to dump a csv of all active skinned meshes
2 Months Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
2 Months Ago
Add PNG sequence/MP4/Prores demo exporter
2 Months Ago
Add linear/cubic spline camera math utils/jobs
2 Months Ago
Add demo controls UI
2 Months Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
2 Months Ago
merge from cannon_mortar_subsystems
2 Months Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
2 Months Ago
update from main
3 Months Ago
merge from fix_deepsea_terrain
3 Months Ago
delete leftover file from tropical 4, plastic somehow forgot it
3 Months Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
3 Months Ago
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
3 Months Ago
merge from addtoterrain_fix
3 Months Ago
Fix s2p AddToHeightMap not filtering colliders
3 Months Ago
merge from cannon_fuseburn
3 Months Ago
update from main
3 Months Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.