useroctocancel

411 Commits over 153 Days - 0.11cph!

4 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
4 Months Ago
merge from naval_update
4 Months Ago
merge cherrypick_queryvisjobs_optimizations to main
4 Months Ago
cherry pick query vis optimizations
4 Months Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
4 Months Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
4 Months Ago
merge naval_update to cannon_code
4 Months Ago
Fix mouse aiming with the cannon
4 Months Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
4 Months Ago
merge client_io_standalone_lines to naval_update
4 Months Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
4 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
4 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
4 Months Ago
merge strip_ghostship_renderbatch to naval_update
4 Months Ago
Strip renderer batch components from ghost ships
4 Months Ago
merge dynamic_environment_volumes to naval_update
4 Months Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
4 Months Ago
merge ghost ship variants to naval_update
4 Months Ago
Add ghostship variants to deep sea manager spawning
4 Months Ago
null check for RendererLOD.CanCollapse
4 Months Ago
merge to naval_update
4 Months Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
4 Months Ago
Disable global broadcast on all ghost ship variants
4 Months Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
4 Months Ago
Add ghostship B/C/D variants
4 Months Ago
merge ghostship_timeouts to naval_update
4 Months Ago
Fix compile error with timeout overrides
4 Months Ago
merge from naval_update
4 Months Ago
merge dynamic_environment_volumes to naval_update
4 Months Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
4 Months Ago
merge ghostship_timeouts fix to naval_update
4 Months Ago
Disable timeouts on ghost ships
4 Months Ago
Make ghost ship environment volumes dynamic
4 Months Ago
merge ghost_ship_bugfixes to naval_update
4 Months Ago
Remove decals from server ghostship prefab
4 Months Ago
Replace all ghost ship line IO entities with static wires
4 Months Ago
merge ghostship_bug_fixes to naval_update
4 Months Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
4 Months Ago
Add another pref for disabling the companion server
4 Months Ago
Lower yaw/pitch clamps on the cannon
4 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
4 Months Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
4 Months Ago
merge main into naval_update again
4 Months Ago
subtract flashlight beam optimizations
4 Months Ago
Cannon work in progress, basic firing/reloading based on ballista.
4 Months Ago
Add multi command execution to console UI + multi line autocompletion.
4 Months Ago
Add multiline support to dev console
4 Months Ago
Don't load inventory inside container corpse, we already load it in base.
4 Months Ago
Fix instanceData on items getting disposed if an item gets loaded twice.
4 Months Ago
Move player visibility position back to the head bone