useroctocancel

407 Commits over 153 Days - 0.11cph!

5 Months Ago
update from main
5 Months Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
5 Months Ago
Fix ownership share with buried weapons
5 Months Ago
Set client entities internal value instead of resetting the hidden value itself
5 Months Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
5 Months Ago
Fix conbutton states not getting reset.
5 Months Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
5 Months Ago
merge from dev
5 Months Ago
merge from main
5 Months Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
5 Months Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
5 Months Ago
Fix client compile error
5 Months Ago
Handle static array constructors, skip convars when resetting static fields.
5 Months Ago
update from main
5 Months Ago
Network max health, add debug.setmaxhealth convar.
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
5 Months Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
5 Months Ago
Setup ghost ship entity
5 Months Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
5 Months Ago
merge from main
5 Months Ago
Enable burying on seasonal weapons
5 Months Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
5 Months Ago
Enable burying on a set of weapons
5 Months Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
5 Months Ago
Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
5 Months Ago
merge from main
5 Months Ago
Dispose of native arrays at the end of query vis job.
5 Months Ago
Implement being able to find previously dropped items by using the metal detector.
5 Months Ago
Add min/max value descriptions to NBZ cvars.
5 Months Ago
5 Months Ago
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5 Months Ago
merge from /main/nametag_clipping_fix
5 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
5 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
5 Months Ago
merge from nametag_clipping_fix
5 Months Ago
Move useJobs into client code
5 Months Ago
Make new no buiid zone shader more transparent.
5 Months Ago
merge from main
5 Months Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
5 Months Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
5 Months Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
5 Months Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
5 Months Ago
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.
5 Months Ago
merge from main