useroctocancel

928 Commits over 396 Days - 0.10cph!

4 Months Ago
subtract, these changes were supposed to go on a sub branch :facepalm:
4 Months Ago
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
4 Months Ago
Add a twist relax slider for hand IK
4 Months Ago
Add offset to left hand IK
4 Months Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
4 Months Ago
Add angle error phrase for when the mortar isn't placed on flatground
4 Months Ago
Update mortar icon
4 Months Ago
Update icon generator manifest
4 Months Ago
merge from mortar_prototype
4 Months Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
4 Months Ago
Fix inconsistent mortar mounting on terrain
4 Months Ago
merge from main
4 Months Ago
merge from mortar_prototype
4 Months Ago
Fix compile error
4 Months Ago
merge mortar_prototype to main
4 Months Ago
Fix client predicted reloads not stopping on mortars
4 Months Ago
Fix crash when shooting mortar :facepalm:
5 Months Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
5 Months Ago
Lower mortar deploy angle check to only allow placement on flat ground
5 Months Ago
Add mortar deployment guide prefab
5 Months Ago
merge from mortar_prototype
5 Months Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
5 Months Ago
merge mortar_prototype to main
5 Months Ago
Regenerate protobuf serializers
5 Months Ago
merge from main
5 Months Ago
Add blending between aimdir pitch and reload animation.
5 Months Ago
Fix mortar controller transitions not having any conditions
5 Months Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
5 Months Ago
Animate mortar during loading, disable the animator outside of loading.
5 Months Ago
Switch mortar firing button from reload to primary fire.
5 Months Ago
Remove entity mod from mortar shells
5 Months Ago
Update manifest
5 Months Ago
Delete old placeholder mortar entities
5 Months Ago
merge from main
5 Months Ago
merge from new_achievements_apr26
5 Months Ago
Fix BasePlayer.OnDied NRE
5 Months Ago
Add mortar recoil and target distance randomness.
5 Months Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
5 Months Ago
Fix invisible colliders on mortar, fix mount trigger,
5 Months Ago
Don't crossfade sweep anims, just layer the lower anim on top.
5 Months Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
5 Months Ago
merge from mortar
5 Months Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
5 Months Ago
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
5 Months Ago
Fix animation jitter and uneven load animation speed
5 Months Ago
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
5 Months Ago
Blend between low/high sweep animations on mortar when aiming/up down to make hand IK not look crazy.
5 Months Ago
Add a way to use multiple animation handles with the player model.
5 Months Ago
merge from mortar
5 Months Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets