useroctocancel

520 Commits over 243 Days - 0.09cph!

6 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
6 Months Ago
merge new cannonball model into cannon_code
6 Months Ago
Fix cannon ammo staying active after firing
6 Months Ago
merge from naval_update
6 Months Ago
merge from main
6 Months Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
6 Months Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
6 Months Ago
merge from deployable_cannon
6 Months Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
6 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
6 Months Ago
merge from naval_update
6 Months Ago
merge cherrypick_queryvisjobs_optimizations to main
6 Months Ago
cherry pick query vis optimizations
6 Months Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
6 Months Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
6 Months Ago
merge naval_update to cannon_code
6 Months Ago
Fix mouse aiming with the cannon
6 Months Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
6 Months Ago
merge client_io_standalone_lines to naval_update
6 Months Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
6 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
6 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
6 Months Ago
merge strip_ghostship_renderbatch to naval_update
6 Months Ago
Strip renderer batch components from ghost ships
6 Months Ago
merge dynamic_environment_volumes to naval_update
6 Months Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
6 Months Ago
merge ghost ship variants to naval_update
6 Months Ago
Add ghostship variants to deep sea manager spawning
6 Months Ago
null check for RendererLOD.CanCollapse
6 Months Ago
merge to naval_update
6 Months Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
6 Months Ago
Disable global broadcast on all ghost ship variants
6 Months Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
6 Months Ago
Add ghostship B/C/D variants
6 Months Ago
merge ghostship_timeouts to naval_update
6 Months Ago
Fix compile error with timeout overrides
6 Months Ago
merge from naval_update
6 Months Ago
merge dynamic_environment_volumes to naval_update
6 Months Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
6 Months Ago
merge ghostship_timeouts fix to naval_update
6 Months Ago
Disable timeouts on ghost ships
6 Months Ago
Make ghost ship environment volumes dynamic
6 Months Ago
merge ghost_ship_bugfixes to naval_update
6 Months Ago
Remove decals from server ghostship prefab
6 Months Ago
Replace all ghost ship line IO entities with static wires
6 Months Ago
merge ghostship_bug_fixes to naval_update
6 Months Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
6 Months Ago
Add another pref for disabling the companion server
6 Months Ago
Lower yaw/pitch clamps on the cannon
6 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)