928 Commits over 396 Days - 0.10cph!
merge mortar_prototype to main
merge aim blending for mortar to mortar_prototype
merge from mortar_prototype
Smooth out aim dir for remote players
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
merge from mortar_prototype
Display an icon for the currently active ammo type near the pitch indicator on mortars
merge from mortar_prototype
Add one shot handles, blend IK back in after firing mortar
merge from mortar_prototype
Add placeholder sound effects to mortar shots
Fix mortar indicator not cleaning up on disconnect
Fix generic overlay scaling causing mortar UI to scale the wrong way
Add reset static fields to base screen shake
Move mortar shell visual to the prop bone on mortars
Remove mount anchor grounding on mortar
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
merge from mortar_prototype
Fix occlusion popping on mortar, add condition loss on shot
merge from mortar_prototype
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Fix VM camera animations on mortar
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
Rewrite toolbar extensions in UTK, remove old toolbar extender.
merge mortar_prototype to main
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
Add timeline playback, fix base layer not showing all clips.
Swap sweep animations to the non-temp versions
merge back load animation blending
Cherry pick anim inspector
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
Add player model animation inspector as an alternative to the playable graph monitor - but more focused on quickly debugging player model animations.
Fix animation assignments being backwards, disable pitch curve for now.
Add generic info panel to inventory, add mortar's range info using the generic panel.
- Fixed mortar UI not scaling with wide screens
- Removed mounted protection from mortars
- Fix mortar shells LOD culling
- Space out sockets to fix handle hanging off edges + being able to shoot through walls.
- Play other fire impact vfx
- Fix mortar handle clipping into ground (because it length is now controlled by the animator)
merge mortar_prototype to main
Remove previousLegAnimatorState tracking, apparently I added that for nothing
merge mortar_prototype to main
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
merge achievement fixes to main
undo subtract on the correct branch