22,466 Commits over 1,614 Days - 0.58cph!
Updated citizen materials with 3dsmax triangulation
Merge branch 'master' of sbox
Fixed opposite SemaphoreSlim usage
Merge branch 'master' of sbox
Hotload: Added failing test for 2D arrays
Hotload: basic multi-dimensional array support
Hotload: failing multi-dim struct array case
Hotload: don't attempt to block copy multi-dimensional arrays
Add ModelEntity.CopyMaterialGroup
Remove BodyGroupMask in favor of CopyBodyGroups
Add ModelEntity.SetMaterialGroup
Add StartDisabled, Enable, Disable to base trigger
Citizen V2: moved debug animations
Update citizen_v2_staging.vmdl
Citizen V2 rough 9-way run + blendspace
Added EntityHandle<T>
Merge branch 'master' of sbox
Citizen skin material fixes
Panels derive from LibraryClass
Unused libraries (as far as I can tell)
Merge branch 'master' of sbox
Add ReadSentence helper to Parser
Correct parsing on GetTokenUnderParenthesis, parse background image angle
Add BgAngle, refactor GradientGenerator, fix not being able to set rgba on gradients, add angle syntax for linear-gradient
Update gradient examples
Bind BgAngle to cssbox
Add rotation to cssbox shader
Fix workshoptoolutils not compiling
Merge branch 'master' of sbox
Support string to enum in string extensions
Add pre and post velocity to collision data
Don't try to compile tier2_bundle
Also delete qt4 plugins
put inspector in source2tools
Update Build-Retail-Native.bat
Merge branch 'master' of sbox
Fix shadow hotload and writing on new addon asset system
Show addon maps in local map list
be more specific about what we want to build
Fix FullPathToModRelativePath not working
Fix .vpk not being marked as ASSET_LOCATION_GAME
Make drawtriggers_toggle an admin cmd
Reset water level fraction when not touching water
Add more collision info to Entity.OnPhysicsCollision
Revert "Update Build-Retail-Native.bat"
This reverts commit e3a486a0a0f0bcba226c887ef16c78944e5f6cc1.
Merge branch 'master' of sbox
Make trigger_hurt be the attacker when dealing damage
Update Build-Retail-Native.bat
Fix jittery transforms getting bone transforms from client only ents
Add getters for anim graph params
buildmapdialog: Don't try to remove maps/ from map path if it doesn't have maps/ in the path
Removing a bunch of unused FOV code
Merge branch 'master' of sbox
add explosive rust barrel prop
Move the fgd's into their own folder
Fix occasionally booting to black screen due to menu compile race condition
Entity FindByIndex uses dictionary
Add EntityHandle
Replicate uses Object.Equals
Deleted base/content
Fixed CBaseFileSystem::GetModPath returning dumb paths
Fix launchsettings.json wrong folder
Update flashlight animgraph