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11,214 Commits over 1,338 Days - 0.35cph!

52 Days Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
52 Days Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
52 Days Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
52 Days Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
52 Days Ago
Fixes local interpolation jitter
52 Days Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
52 Days Ago
This bounds checking in izCreateBVH is wrong
52 Days Ago
Revert "Expose SceneTrace etc to ActionGraph" This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d. I want to make some of these methods into action nodes, not expressions.
52 Days Ago
Expose SceneTrace etc to ActionGraph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
52 Days Ago
Mark IActionComponents as obsolete Don't list obsolete component types in ComponentTypeSelector
52 Days Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
52 Days Ago
Throw exception when trying to lock a MixBuffer twice
53 Days Ago
And this
53 Days Ago
Same bounds fix for DirtyControlMapRegion
53 Days Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
53 Days Ago
Fix NRE on object desyroy (sorry!)
53 Days Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
53 Days Ago
Hide terrain component, don't create this manually
53 Days Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
53 Days Ago
Add Collider.OnTriggerEnter, OnTriggerExit
53 Days Ago
Make block primitive hollow option work
53 Days Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
53 Days Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
53 Days Ago
Half edge renames
54 Days Ago
Draw open edges with half thickness
54 Days Ago
Leotard LODs
54 Days Ago
ControlSheet/Inspector tweaks that no-one asked for
54 Days Ago
Render open edges with smaller thickness until I render hash marks for them
54 Days Ago
Add PolygonMesh.IsEdgeOpen
54 Days Ago
GetEdgeVertices has two out vertices, instead of returning array
54 Days Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
54 Days Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
54 Days Ago
Lock reflection simulator when committing
55 Days Ago
Create grid debug shape for heightfield, faster but could be faster Don't build steam audio static mesh for heightfields, too slow currently (do we care?) Update terrain collider when terrain is dirty
55 Days Ago
CollisionActionComponent, TriggerActionComponent implement IActionComponent
55 Days Ago
Fix asset references trying to resolve before those references were added to the assetsystem, which would cause failed uploads No amount of reverting was fixing this, so I think this has existed for a long time... Fixes sbox-issues/issues/4914 sbox-issues/issues/5013
55 Days Ago
slicked_back_balding lods
55 Days Ago
Leotard Model + Hair Adjustments
55 Days Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
55 Days Ago
MeshEditor: More robust u and v axis face calculation, only set texture axis if the face can calculate a valid normal
55 Days Ago
Fix build
55 Days Ago
Add unrecognised reference paths to asset inspector Remove legacy path from CMapAssetType::CalculateDependencies
55 Days Ago
Move light culling renderer to scenesystem and remove GetPtrValue hacks from it, we'll call it from lightbinner to pass results from light culling, layers still exist on renderingpipeline for ordering
55 Days Ago
Fix schema generation
55 Days Ago
Tweak painting to pixmaps to avoid invalid pen crash
55 Days Ago
Delete block tool scene object if creation gets cancelled
55 Days Ago
Support heightfield in CPhysicsShape::GetTriangulation
55 Days Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
55 Days Ago
CollisionActionComponent, TriggerActionComponent These will all get deprecated with #1458 anyway
55 Days Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe