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11,338 Commits over 1,338 Days - 0.35cph!

2 Months Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
2 Months Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
2 Months Ago
Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too
2 Months Ago
Fix async warning in PreviewMesh
2 Months Ago
Make joint more robust in finding physics bodies, improve the gizmos a bit Better anchor points for spring joint
2 Months Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
2 Months Ago
Fbx serializer is too spammy Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes Don't create model for preview mesh if there's no valid meshes
2 Months Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
2 Months Ago
Don't preview smd for now
2 Months Ago
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
2 Months Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
2 Months Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
2 Months Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
2 Months Ago
Remove last references to lightbinnervr Readd Dynamic/Baked light settings on hammer
2 Months Ago
Handle exceptions thrown when discovering reflection-based nodes Fixes Facepunch/sbox-issues#5157
2 Months Ago
Proper fix for hull vs mesh at large coordinates (thanks dirk)
2 Months Ago
Get rid of redraw flicker when adding/removing from lists and dicts
2 Months Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
2 Months Ago
Fix copy/pasting nodes referencing graph target input.
2 Months Ago
Allow easy access to graph inputs from node menu, including "This" https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png Facepunch/sbox-issues#5082
2 Months Ago
studdle colour adjustments
2 Months Ago
handlebar_moustache small adjustments
2 Months Ago
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
2 Months Ago
OnDestroyInternal should be internal
2 Months Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
2 Months Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
2 Months Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
2 Months Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
2 Months Ago
Fixes local interpolation jitter
2 Months Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
2 Months Ago
This bounds checking in izCreateBVH is wrong
2 Months Ago
Revert "Expose SceneTrace etc to ActionGraph" This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d. I want to make some of these methods into action nodes, not expressions.
2 Months Ago
Expose SceneTrace etc to ActionGraph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
2 Months Ago
Mark IActionComponents as obsolete Don't list obsolete component types in ComponentTypeSelector
2 Months Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
2 Months Ago
Throw exception when trying to lock a MixBuffer twice
2 Months Ago
And this
2 Months Ago
Same bounds fix for DirtyControlMapRegion
2 Months Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
2 Months Ago
Fix NRE on object desyroy (sorry!)
2 Months Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
2 Months Ago
Hide terrain component, don't create this manually
2 Months Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
2 Months Ago
Add Collider.OnTriggerEnter, OnTriggerExit
2 Months Ago
Make block primitive hollow option work
2 Months Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
2 Months Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
2 Months Ago
Half edge renames
2 Months Ago
Draw open edges with half thickness
2 Months Ago
Leotard LODs