225,856 Commits over 3,714 Days - 2.53cph!

10 Years Ago
Merge from main
10 Years Ago
Tweaked the sky, and fixed a campfire material.
10 Years Ago
Unified item destroying
10 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
10 Years Ago
Breaking Transform Monitoring into buckets
10 Years Ago
Backup commit
10 Years Ago
Keep the console at native res
10 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
10 Years Ago
Fixed terrain overlay texture index calculations being slightly off
10 Years Ago
Refactoring Unified network position lerping, less shitty
10 Years Ago
Intensity control for auto specular / fresnel from sky lighting
10 Years Ago
Fixed dynamic snow specular highlights
10 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
10 Years Ago
Switched rock test shaders to BlinnPhong
10 Years Ago
Client fix
10 Years Ago
Snowflakes
10 Years Ago
Updated the overlays snow.
10 Years Ago
Scene stuff for Diogo
10 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
10 Years Ago
Refactoring, gulp
10 Years Ago
Added world scale texturing to dynamic snow; tiling to float; removed custom inspector
10 Years Ago
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10 Years Ago
Added test for dynamic snow with global control Changed normal+height texture filtering to trilinear Merged with latest changes
10 Years Ago
Scene stuff and placeholder cliffs
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
More snowy biome stuff. Fixed the rock shader lighting formula.
10 Years Ago
sound wavs for the wolf
10 Years Ago
improved several of the wolf animations; finished adding all the sound fx for the wolf
10 Years Ago
Missing files
10 Years Ago
Merged
10 Years Ago
Converted Tom's old rocks to new texture and material setup. Renamed them to rock_01,02,03. Reorganised some textures.
10 Years Ago
Tiny test scene for Diogo
10 Years Ago
updated anims
10 Years Ago
Tweaked sky prefab
10 Years Ago
Refactoring
10 Years Ago
added animation template file
10 Years Ago
updated player rig
10 Years Ago
Refactoring
10 Years Ago
Bullet weapon test
10 Years Ago
deleting duplaicated anim .fbxs from art directory
10 Years Ago
Update terrain generator test scene
10 Years Ago
Added overlay support to the terrain shaders
10 Years Ago
Fixed weapon worldmodels floating 30 feet in front of player Bow can now fire arrows (wip) Fixed GameTrace sometimes returning too early Can pick up dropped world items again
10 Years Ago
Fixed terrain overlay value normalization
10 Years Ago
Added overlay sampling to terrain cginc
10 Years Ago
Added more variants of the terrain layer masking functions
10 Years Ago
More work on the terrain overlay system