131,863 Commits over 4,232 Days - 1.30cph!

23 Minutes Ago
very wip test
23 Minutes Ago
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26 Minutes Ago
santa_prop(scientist) repose
26 Minutes Ago
▇▄▄▅█ ▄▆▋▌▊▉▇ ▇▆ ▉▍▍ ▋▋ █▍▉ ▇▋▋▌ ▉▉▌▌▉▇▅▅ ▅▉▌ ▆▇▄▅▇▍ ▆▆▄▉██ - ▄▊▋▅▊▉▌ - ▊▆█▊▉ - ▊▍▄▅▆▆ - ▆▄▄▄▊▇▋ ▇▉ ▉▅▉▊▇ ▄▅▋▆▌▆ ▉▉ ▇▍ ▊▋▋██ █▍ ▅▄▌ `▆██▄_▍▇▇▇▄▆_█▊▌▇█▉▅▋` ▆▍▋▊▋▄ ▇▍▊▆ ▌▅▉ ▄█▌ ▄▊▊▋▆█▌▅ ▉▄█▍▍█▄ ▌▇ ▅▌▅▄▊▊▇▊ ▄▋▅▉▌▊ ▇▆▄▆▋▍█▉▌ - ▄▉▄▊▉█ ▍▅▅▍ ▌█ ▆▇▋█▄ ▆▅▆▋▊▊▊ ▇▅▊▍ ▅▆▍▍▊▍ ▄█▉▍▋▅▅▉▄▉▄ ▆▅▍▆▌▋ ▊▆▇▄▇▍
26 Minutes Ago
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33 Minutes Ago
Missed file
33 Minutes Ago
local BBS pos/rot change as part of larger wip changes
41 Minutes Ago
Pilot hazmat repose
57 Minutes Ago
tweaked heart balloon text position
1 Hour Ago
Cleaned out baked digital counter from the textures.
1 Hour Ago
made metallic version of single balloon that doesnt use SSS
1 Hour Ago
Fixed zipline editor NRE caused by floating city 4
2 Hours Ago
Krieg Hazmat pose
2 Hours Ago
merge from naval_update
2 Hours Ago
removed redundant w_blueprint prefab
2 Hours Ago
removed old textures/mats to avoid confusion
3 Hours Ago
updated anims to fix clipping issues
3 Hours Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
3 Hours Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
3 Hours Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Kick hazmat repose
3 Hours Ago
merge from boat_building
4 Hours Ago
▆▄▅▇▆ █▅▅▉▋▊▇ ▌▅▊▄▉▄▄▄▇▌▌.▇▄█▇▌▇▅▉▆▆█▋ (▇▉▌▋▋█ ▌▉▅▄ ▇▇ ▄▌█▉▉ █▅▅▇▆▋▇▌▅▇▌█ ▅█▄▇█▆▉ ▋▆ ▇▉▉▇▊▇+▋▅▆▄▌▊), ▄▋▅▆▇▅▋▉ ▍▉▅▄▅▄▊▆▍▊▉▍▋ ▇▅▉▊▍ ▉█▉ ▊▌▇▍▋▄▊ ▌▄ ▄▅▌▆ ▇▋██▆▊▊█▅ ▊█▍▌▋▊ - ▉▊▇▉▆ ▍▆▊▌▄ ▇▍▍▇▍ ▉▇▅▉
4 Hours Ago
Sunglasses repose
4 Hours Ago
▅█▋▍▇ ▋▆▅▆▍▆▋█ ▅▆▌▋▋▍ ▆▅ ▇█▊▌_▅▊▊▌▉▌ ▋██ ▄▆▌█.█▉▍▇▇▍▍▉ ▊▄▊▆▆▊▄▋▋, ▋▄▄▄▅▅▊ ▇▋▅█▆▄▄▍ ▍▆▇▇▇▋
4 Hours Ago
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4 Hours Ago
▊▊▊▇▄▅ / ▍▊▍▌▄ █▇▉▅ ▍█▍▌ ▄▋▊▍ ▊▉▆▄▋ ▍▄▋▍ ▆▇▍
4 Hours Ago
Hide boat building UI if there's a finished boat.
4 Hours Ago
▉▄▆▌▅▇▄▊▊▅▉▌▄▉▋▊▊ ▊▌▆ █▅▊▍▇ ▍ ▇▉█ █▄ ██▇▆▄▋▄▉ ▋▄▍▉▇▇▅▍▍, ▅▉▋██▋▋█▇▇ ▉▅▄▉▆▅▅ ▅▇▋▆▊ ▍▉▅▅ ▆▉▊▆▉ ▆▄▇ ▇▌▋▉▄▋ ▉▌ ▊▇ ▉ █▊▉▊▇▆ ▆▋▆ ▊█ ▉▅▆▇█▆▋▅ ▋▆▅▊▅▇▇▉▄
4 Hours Ago
Added tactical gloves
4 Hours Ago
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4 Hours Ago
naval_update -> scientist_boat_ai
4 Hours Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
4 Hours Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
4 Hours Ago
Restored TwitchdropsTransformGroupManager
5 Hours Ago
merge from main
5 Hours Ago
merge from skinviewer_tacticalgloves
5 Hours Ago
Fixing skinning for 50 cal left mesh
5 Hours Ago
Frontier Hazmat repose
5 Hours Ago
Added tactical gloves skin viewer model
5 Hours Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
5 Hours Ago
Deleted old folder (cant do it in a single commit because plastic)
5 Hours Ago
Moved all the skin viewer custom meshes into the skin viewer folder
5 Hours Ago
Enable repair on cannons
5 Hours Ago
Check if boat can be edited before dock and edit
5 Hours Ago
turretsv2 -> naval_update 🎉
5 Hours Ago
Compile fixes for shared aiming method
5 Hours Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge