134,629 Commits over 4,293 Days - 1.31cph!

26 Minutes Ago
merge from main/naval_update
29 Minutes Ago
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
49 Minutes Ago
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
1 Hour Ago
Fixed deployable LOD distances for the Scientist plushies. Adjusted worldmodel lod distances for the scientist plushies to match hazmat plushie
1 Hour Ago
turret_ai_dotproduct_fix -> main
1 Hour Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
1 Hour Ago
boatai_singlegroup_attacks -> main
1 Hour Ago
Deep sea rads bypass the armor Buoys LOD tweaks
1 Hour Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
1 Hour Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
3 Hours Ago
ptboat_mountedturret_improvements
3 Hours Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
3 Hours Ago
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3 Hours Ago
Fix workshop player models not playing their animations.
4 Hours Ago
Merge from naval_update
4 Hours Ago
updated w wallpaper.anim.controller with correct anims
4 Hours Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
4 Hours Ago
More potential crash fixes to do with model flexes Scale JIGGLE_IS_BOING jiggle bones with bone scale Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
4 Hours Ago
Reimplement 138920 and 138922
4 Hours Ago
4 Hours Ago
Store navmesh modifier volumes in a sparse grid for faster retrieval
4 Hours Ago
Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
4 Hours Ago
Reimplement 138911 (turret dryfire)
5 Hours Ago
merge from main
5 Hours Ago
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
5 Hours Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
5 Hours Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
5 Hours Ago
boatai_leftover_logs_2 -> main
5 Hours Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
6 Hours Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
6 Hours Ago
merge from naval_update
6 Hours Ago
merge from sprinkler_vis_refactor
6 Hours Ago
Remove mobile splashables from mobilePositions when deregistering
6 Hours Ago
merge from naval_update
6 Hours Ago
merge from naval_update/deep_sea
Today
Merge: from main
Today
boogieboard ejectorseat and raft idle updates
Today
rigged wallpaper and intial setup. Need martyn to look at
Today
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
Today
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
Today
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
Today
Increased deep sea buoy flare LOD distance
Today
Fix a couple of bugs with boat health after loading
Today
Last deep sea wipe alarm now loops
Today
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
Today
Fix respawn position issue when boats are saved during dying
Today
Increased deep sea exit portal map marker size
Today
set frame textures to 2k
Today
Portal buoy lights change depending on deep sea state
Today
Merge from boat_inside_test