136,720 Commits over 4,324 Days - 1.32cph!
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
Wick prefab consistency fixes
Adding new horse armour fbx with LODs
Change original fuse animation time to 1s to fix animation timescaling.
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly)
Higher res fuse sparks for 1st person purposes.
Cannon fuse hole is actually a black hole.
Merge from naval_update (spawn fixes for island cannons for testing)
anim update for cannon ball position in hand
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls
- Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins
- Paintball overalls item icon now updates to show whatever colour that overalls item last had applied
- Removed an unnecessary allocation when saving mannequin protobuf data
- Fixed a pool leak in PlayerModel when updating overalls colour
added new sounds for the salvaged sword actions
First pass on giving real weapon entities to new scientists
early layout for the marketplace
More fixes to oilrig rhibs being despawned - ready to merge
Vending machine and sculpture UGC widgets
Fixed pivots in kiosk blockouts
exported updated 3p rpg7 reload anim and reload anim events edited
Prefabbed the kiosk blockouts
added terrain triggers, basic splat and topology painting
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Added legacyconsoletoggle command to open the old console dev tools
Adding burst cloth constraints to LNY armour
grip adjustments to shield
Made non-monster (mesh-draw) renderers toggleable for performance testing
Pattern boomer UGC widget
tweaked burnt fuse effect
Material tweak to suppress the puddle effect on the deep sea islands.
remodelled inside of kiosk C to clean up and make it make more sense
UGC audio widget and edit history panel
Found the bool to include inactive components
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format.
TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
Merge from add_printorkilloffnavscientists_command
Merge from fix_scientists_cant_enter_oilrig_rooms
Merge from fix_scientists_not_wounding
Merge from fix_scientist_cant_see_player_despite_touching
Merge from fix_ai_play_anim_nre
some more doodling on the monument layout
sulfur box texture tweaks
Adjusting settings for horse armour and adding cloth mat
Added new materials and textures for LNY horsearmour. Updated model material references
ballistic shield blockout and file setup