140,301 Commits over 4,352 Days - 1.34cph!

Just Now
new_console-ui -> main
4 Minutes Ago
- Remove hover to preview - Make default values green again
8 Minutes Ago
Merge from demo_shot_track_dubbing
9 Minutes Ago
Merge from main
11 Minutes Ago
Combine Position/Rotation into one track (feels weird to just modify one)
26 Minutes Ago
merge from main
30 Minutes Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
29 Minutes Ago
merge from steaminventory_optims
36 Minutes Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
1 Hour Ago
merge from render_pipeline_testing
1 Hour Ago
fix watercamera rrp unity 6
1 Hour Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
1 Hour Ago
New FIELD_ types & networking for doubles Use new field/networking types for doubles where needed * All the fields that were switched from float to double now use correct FIELD_ and networking types Switch map IO and forced ladder movement to doubles * EventQueuePrioritizedEvent_t.m_flFireTime, LadderMove_t.m_flStartTime & m_flArrivalTime, CBeam.m_flFireTime More doubleage, for matproxies and some other pieces * IVEngineClient013:GetLastTimeStamp, CClientState.m_flLastServerTickTime, GetAnimationStartTime, some client interpolation stuff s_flLastTimeStamp, m_flOldLastTimeStamp, g_flLastPacketTimestamp * C_BaseEntity.m_flSpawnTime, m_flLastMessageTime, SpawnTime(), GetTextureAnimationStartTime() * Applies a modulo hack to LinearRamp matproxy, it doesn't seem to want to work properly with just doubles Remove C_BaseEntity.GetCreateTime (unused) * GetCreateTime, m_flCreateTime, SetCreateTime, GetCreationTick, m_nCreationTick
1 Hour Ago
merge from render_pipeline_testing (unity 6 compat)
1 Hour Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
1 Hour Ago
merge from new_console-ui
1 Hour Ago
merge from new_console-ui/optims
1 Hour Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
1 Hour Ago
merge from unity6_compat
1 Hour Ago
new_console-ui -> main
1 Hour Ago
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1 Hour Ago
Fix all the scrolling enlargement issues in console page
1 Hour Ago
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
2 Hours Ago
2 Hours Ago
RRP unity 6 compatibility (testing old unity still works)
2 Hours Ago
Reorganised command list page - cleaned it up slightly
2 Hours Ago
- Restore client and server autocomplete tag colours - Add them into command list as well
2 Hours Ago
Make autocomplete buttons like the old ones - they are better
3 Hours Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
3 Hours Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
merge from main
5 Hours Ago
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab
5 Hours Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
5 Hours Ago
merge from render_pipeline_testing
5 Hours Ago
Setup tropical island 1 and ghostship 1 to use independant navmesh
5 Hours Ago
another fix
5 Hours Ago
merge from render_pipeline_testing (server compile fixes)
5 Hours Ago
further
5 Hours Ago
bunch of client preproc guards
5 Hours Ago
Updating bunny suit female settings
5 Hours Ago
Updating bunny suit burst cloth settings
5 Hours Ago
Make command line debug navmesh tool pick the relevant independant navmesh instead of always the default one
5 Hours Ago
merge from wakeaiz_tickrate_optim
5 Hours Ago
Merge: from remove_clear_from_unsub - Optim: speed up unsubbign from network groups by skipping clearing their entities from the queue Tests: teleported around 2.5k procgen map
5 Hours Ago
exported latest m16a2 viewmodel rig/anims
5 Hours Ago
Optim: skip clearing entity queue when unsubbing from a network group Was originally done to help with old spectating logic, but it's now handled separately. Tests: teleported around on a 2.5k procgen map
6 Hours Ago
drastically reduce tickrate of WakeAIZ when it becomes active, at worst this will add +10% to the sleepDelaySeconds (usually set to 30s) but will significantly reduce the perf impact of it
6 Hours Ago
update render pipeline for renamed usings/objects