141,287 Commits over 4,352 Days - 1.35cph!

Just Now
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
8 Minutes Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
12 Minutes Ago
merge from main
38 Minutes Ago
Merge from main
54 Minutes Ago
added sofas to prop team prefab and wood shutters greybox
1 Hour Ago
KickHazmat skinning update
1 Hour Ago
3p sitting anims and clips updated
1 Hour Ago
Aded headbob to waterwheel
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
1 Hour Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
2 Hours Ago
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2 Hours Ago
Add padding to int params
3 Hours Ago
Fix draw distance max cell calculation and snap to furthest lod
5 Hours Ago
Fixed grenade anim override not using throw animations
6 Hours Ago
Fixed holster info bone name not working if supplied bone was spine4
Today
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
Today
Don't show parachute canopy on legs renderers
Today
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Today
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
Today
prefabs/Deployable ok
Today
kiosk placement changes and kiosk b fixes
Today
Industrial Autoturret - Updated model, updated with placeholder textures
Today
Split off interiors of rentable shop D and F
Today
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Today
Bowless Crossbow - texture update
Today
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Today
protection update from feedback
Today
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Today
actual fix fire damage, ty aron
Today
removed CLIENT preprocessor requirement from TestRunner window/pipeline
Today
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
Today
merge from waterwheel_deployable
Today
Small Backpack clearance update
Today
horse no go in water wheel, adjust eyepos for less potbelly
Today
shortened loop to fix 3p sitting for now (until full mount loop is added)
Today
Updated Ik targets for computer station
Today
edited crossbow bowless viewmodel prefab
Today
Merge from main
Today
Updated Krieg Backpack holster values
Today
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
Today
Wetsuit female model update
Today
prefabs/clothes ok
Today
hooked up workshop prefab
Today
restored clouds to skybox in workshop scene