135,658 Commits over 4,293 Days - 1.32cph!
Kill boat during load if it saved when sinking
Add ItemModChildIO to lightup frames, for power usage in inventory menu
Localized the boat building UI
Disable tooltip when empty
fix ornate frame label placement
Bunch more wip/experiments
Paintable Reactive Target - Updated textures
merge from artist_pack_dlc
Fixed the microscopic ghost ship map markers
sulfur box append to adaptor allow collision group
ran manifest, icon manifest and localization
sulfur box prefab and item setup
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
Fixed deep sea water height not initialized to SeaFloorDepth
spinner_wheel standard material test - no painting
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Paintball Gun - added ammo box
merge from artist_pack_dlc
Paintable reactive target is now a redirect skin of the reactive target
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Update: blockout Immediate-Record API
- Added unit tests to validate usage
Tests: ran unit tests, has expected failures
set paintable resolution on paintable window again
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
removed medium frames from craftable and set to hidden
pt_boat_turret_fixes -> main
Ensure rear turret marks itself as dirty if it deviates enough of an angle
made medium frames hidden and uncraftable
added storm hull creaks audio stings to the ghostships
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
window.paintable.skin icon
Paintable window is now a rediredt skin of the strengthened glass window
moved artist canvas folder to artist_dlc folder
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
Red paintballs made orange
Yellow paintballs shifted to maintain spectral spread
main -> pt_boat_turret_fixes
artist canvas set up large vehicle on sockets and ground watch
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
large vehicle layer on sockets and groundwatch for ornate canvasses
Paintball splats & colours.