132,033 Commits over 4,232 Days - 1.30cph!

3 Hours Ago
Fix null refs for deep sea island models, set them to the new chunked versions
3 Hours Ago
Regenerate tropical 4 chunked terrain mesh
3 Hours Ago
Fix tropical3 LOD folders
3 Hours Ago
Regenerate tropical 3 chunked terrain mesh
3 Hours Ago
Regenerate tropical 2 chunked terrain mesh
3 Hours Ago
Regenerate tropical1 terrain mesh chunks and prefab
5 Hours Ago
kinda working
5 Hours Ago
6 Hours Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
6 Hours Ago
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Today
merge from main/naval_update
Post merge fixes
Today
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steering wheel increased texture resolution and shading fix on some wood handles
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Today
merge from naval_update/deep_sea
Today
Fixed deep sea exit portal always spawning south Some refactoring
Today
add text colour scaling depending on time of day, added CanvasLOD
Today
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
Today
merge from birthday2025 fixed lod issue
Today
merge from main/naval_update
Fixed z flickering in casino barge
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
Merge from naval_update
Fix compile error
Today
Increase lagcomp invalid ent clear timer to 60 seconds Added serverlist.ServerRules (menu state) * Similar to serverlist.PlayerList but for server rules. Both also now have a second argument in the callback indicating whether the callback was an error Update gmod.code-workspace Revert "Potential fix for HUDWeaponPickedUp getting wrong entities" This will require network breaking changes Prevent worldspawn (re)creation in a few more places Set default m_flUseLookAtAngle for func_button to 0.8 (was 0)
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
Today
merge from main/naval_update
Today
merge from naval_update
Today
Fixed MapView NRE when disconnecting with the map open
Today
merge from birthday2025
Today
removed duplicate lodgroups from balloons
Today
merge from birthday2025
Today
enabled RW on balloon gibs
Today
set mixedclump as hidden, uncraftable
Today
merge from naval_update/deep_sea
Today
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
Today
moved easel to deployables folder, set up very wip deployable
Today
merge from fix_health_info_popup -> main