userDiogo Teixeiracancel

4,161 Commits over 2,161 Days - 0.08cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Added "UV Set for Emission" property to Rust/Standard and Rust/Standard-Specular
4 Years Ago
Added soft particles + double-sided ligthing via transmission + smoothness to LitParticle shader
4 Years Ago
Quick property naming particle shader & material fix
4 Years Ago
Added geometric refl/spec anti-aliasing
4 Years Ago
Fixed NRE in WindZoneExManager when a main camera does not exist
4 Years Ago
Fixed foliage lighting in forward mode Fixed rock shading in forward mode
4 Years Ago
Optimized NVG effect (now single pass)
4 Years Ago
Fixed server-only runtime errors during client component stripping
4 Years Ago
Restored HapisIslandTerrain (still used in a bunch of scenes)
4 Years Ago
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4 Years Ago
Fixed transition to terrain thickness = 1
4 Years Ago
Added translucent version of lit terrain-blend + minor shader naming changes
4 Years Ago
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4 Years Ago
Merge from hdrp/merge-fix-4
4 Years Ago
Updated console system
4 Years Ago
Fixed river and swamp materials
4 Years Ago
Fixed runtime shader error on lit terrain blend shader
4 Years Ago
Converted materials
4 Years Ago
Disabled terrain instancing
4 Years Ago
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4 Years Ago
Fixed line endings
4 Years Ago
Misc fixes
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Fixed missing terrain pyramid shader level between 200 and 300
4 Years Ago
Fixed missing terrain potato detail for shader level below 300
4 Years Ago
Disabled SRP batcher (perf test)
4 Years Ago
Properly reapplied 47976 (HDAdditionalLightData optimization)
4 Years Ago
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4 Years Ago
Reapplied 47976 (HDAdditionalLightData optimization)
4 Years Ago
Fixed lit particle reverse fresnel opacity
4 Years Ago
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
4 Years Ago
Added Lit Particle template and shader (wip) Updated other templates
4 Years Ago
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4 Years Ago
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed NREs on foliage v3
4 Years Ago
Fixed script NREs on scenes without terrain
4 Years Ago
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4 Years Ago
Touched some skinned mesh materials (motion vectors in 7.2)