136,205 Commits over 4,293 Days - 1.32cph!

1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from naval_missions
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from main
1 Hour Ago
Fix some weirdness with how missions were first getting loaded from player state on player entered game Expand log if loaded objective count data is wrong
1 Hour Ago
6 million microadjustments to the sky/weather to compensate for the black crush fix.
2 Hours Ago
merge from spinner_wheel_standard_material - switched spinner wheel over to metal smooth (and notified skinner community)
2 Hours Ago
Attempt to fix release build crash with Indirect Instancing enabled by avoiding (potentially buggy) NativeBitArray altogether.
2 Hours Ago
removed imported blank windmill materials, re-linked gibs to used materials, fixed material slot on gibs on windmill
2 Hours Ago
Fixing more rotational errors
2 Hours Ago
Fixing rotational errors for gesture anims
3 Hours Ago
talking animation polish pass
3 Hours Ago
Merge: from main
3 Hours Ago
pt boat engine audio loop tweaks
3 Hours Ago
Fix issues with clearing missions when resetting player state
3 Hours Ago
Another attempt at fixing npcs going through tropical ruins doors
3 Hours Ago
merge back updated tropical1
3 Hours Ago
Adding v4 fall anim
4 Hours Ago
Added additional data to the shadow preset performance results
4 Hours Ago
fix balloon LOD not dynamic (text disappearing on boats)
4 Hours Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
4 Hours Ago
3p handcuff captive holdtype override controller and anims updated
4 Hours Ago
Adding v4 door kick anim
4 Hours Ago
Rebake trop1
4 Hours Ago
merge from naval_update
4 Hours Ago
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4 Hours Ago
Adding mixamo to v4 anim transfers
5 Hours Ago
Fix some traces not being added in the correct category of the npc visual debugger
5 Hours Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
5 Hours Ago
Codegen
5 Hours Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
5 Hours Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
5 Hours Ago
merge from main -> mortar_prototype
5 Hours Ago
added new pickup sound for coconut
6 Hours Ago
Skip food detection on scientists
6 Hours Ago
Shader preset balancing pass
6 Hours Ago
Subtract 141985 (merge from client_parenting_callback_fix)
6 Hours Ago
Merge from naval_update
Today
Rename a cannon collider to fix duplicate warning
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
Merge from naval_update
Merge from deesea_alarm_component_remove
Commit dev.sand.mat because it's always popping up
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
Today
main gesture set and rps anim updates
Merge from analytics_warning_fix
Fix unreachable code causing compiler warning in AnalyticsManager
Merge from naval_update
Merge from naval_missions
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code