branchrust_reboot/maincancel

33,674 Commits over 4,140 Days - 0.34cph!

7 Years Ago
More work on scientists spawning on cargo ship.
7 Years Ago
Cursed cauldron meshes and prefab
7 Years Ago
Fixed vending machine breaking when placed on wooden foundations
7 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
7 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
7 Years Ago
Removed cargo ship from iceberg folder
7 Years Ago
another NRE fix for missing UI element
7 Years Ago
fixed invisible/unparented rhib storage on cargoship fixed cargo ship NRE
7 Years Ago
Cherry picking 28953
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed timed explosive sticking when parented
7 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
11 Years Ago
Root dir
11 Years Ago
Baseline
11 Years Ago
Daikon, Rust Portable
11 Years Ago
Fixes, updates
11 Years Ago
Ignore library folder, Temp folder
11 Years Ago
Fixed some warnings
11 Years Ago
Reintroduced the menu screen
11 Years Ago
GameSetup - put this object in a scene to create everything you need to play in that scene Did some player structural work
11 Years Ago
Cursor Manager, managing cursor locking
11 Years Ago
Cleaned JSON- made it our own
11 Years Ago
Added the old terrain textures
11 Years Ago
Moved game and test scenes to descriptive folders
11 Years Ago
Added vertexlit particle and tree billboard shaders
11 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits
11 Years Ago
Added resource assets
11 Years Ago
Plugins Folder
11 Years Ago
WIP networking
11 Years Ago
Bootstrapping, provisioning for dedicated server, pure client
11 Years Ago
Moving network implementations to their own plugin
11 Years Ago
Added effects required by the resource nodes
11 Years Ago
Put the librust dylib in a bundle for Unity editor compatibility on OSX libsteam_api is also required by librust iirc, probably on the other platforms as well
11 Years Ago
WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects
11 Years Ago
This isn't needed.
11 Years Ago
Started server bindings
11 Years Ago
Steam Server basics
11 Years Ago
Made the native libraries work on OSX and included libsteam_api for all platforms
11 Years Ago
Steam Server join works
11 Years Ago
Native libraries (I don't know what to do with the mac one)
11 Years Ago
Native libraries (latest build for Mac)
11 Years Ago
Added FPS graph script
11 Years Ago
Added a few basic utility components and libraries
11 Years Ago
Entity saving/loading to protobuffers
11 Years Ago
Save player inv, metabolism Entity networking
11 Years Ago
Cleaned up some code that was ported over from the old project
11 Years Ago
Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
11 Years Ago
Added the bare minimum of a HitInfo struct, please have a look at it and report anything you dislike as soon as possible