33,674 Commits over 4,140 Days - 0.34cph!
More work on scientists spawning on cargo ship.
Cursed cauldron meshes and prefab
Fixed vending machine breaking when placed on wooden foundations
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
Removed cargo ship from iceberg folder
another NRE fix for missing UI element
fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
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Fixed timed explosive sticking when parented
Cargo ship parenting trigger interacts with physics projectile layer as well
Physics projectiles interact with trigger layer (for parenting trigger)
Ignore library folder, Temp folder
Reintroduced the menu screen
GameSetup - put this object in a scene to create everything you need to play in that scene
Did some player structural work
Cursor Manager, managing cursor locking
Cleaned JSON- made it our own
Added the old terrain textures
Moved game and test scenes to descriptive folders
Added vertexlit particle and tree billboard shaders
Looks like Plastic requires you to manually add folder meta files to commits
Bootstrapping, provisioning for dedicated server, pure client
Moving network implementations to their own plugin
Added effects required by the resource nodes
Put the librust dylib in a bundle for Unity editor compatibility on OSX
libsteam_api is also required by librust iirc, probably on the other platforms as well
WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects
Made the native libraries work on OSX and included libsteam_api for all platforms
Native libraries (I don't know what to do with the mac one)
Native libraries (latest build for Mac)
Added a few basic utility components and libraries
Entity saving/loading to protobuffers
Save player inv, metabolism
Entity networking
Cleaned up some code that was ported over from the old project
Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
Added the bare minimum of a HitInfo struct, please have a look at it and report anything you dislike as soon as possible