33,761 Commits over 4,171 Days - 0.34cph!
fixed reload times on smg and ar
balanced a few melee weapon gather rates
Resizing some textures to see if that solves our compile issues
Protection properties work properly again
Fixed some warnings
Undoing earlier texture change, since the crafty fix works
Protocol++ (network + save)
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Manually backported changesets 5737 and 5740 to main
Log exception message as warning if noise cannot connect to native backend
Fixed RockMaterial error in test level
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
horse animations (idle / walking)
Adding hide/burlap models, textures, prefabs, etc.
Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
Fixed the newly broken trees.
Some more broken trees fixed.
Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
Added missing colliders to the arctic field trees
Tweaked rock scale ranges
Hangar 1 scale fix and other tweaks.
Fixed F2 menu graphics under audio menu
Tweaked how long it takes meat to burn
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Fixed metal floor missing protection properties
Forbid building directly on roads
Restricted thirdperson to admins/devs
Added global fog image effect (now in addition to aerial perspective)
Sleeping bag list can be scrolled
Added speaker options to F2 menu
vis.attack only works if admin
cleaned up phrase generation
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
Updated vm hatchet anims & removed left hand visible when running
Updated blends on vm hatchet controller
Made satellite dish metal grate material cutout
I forgot the warehouse prefab scene =/
Missing meta files
Fixed NRE when redirect is empty in AIRedirect
Can build on roads/caves again
some more horse animations (attack / flinch ); tweaked walk anims
Fixed missing references on the northern field tree colliders
Sleeping bags can be destroyed
Save+Network Protocol++